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The Google Developers channel, offers lessons, talks, the latest news & best practices. Learn Android, Chrome, Web Development, Polymer, Performance, iOS & more!

Videos by: Google

WebApp2, un micro-framework para tus aplicaciones (spanish)

4 years ago
En esta lección usted será capaz de utilizar el micro-framework WebApp2 para construir una aplicación.

Chef and Compute Engine: a 10 minute video tutorial

4 years ago
In this short video, you can see how easy it is to provision and manage Compute Engine instances and networking resources with +Chef, a popular open source configuration management tool. Follow along with the corresponding repo (bit.ly/chef-gce-demo) containing all the setup instructions and demo configuration.

DAGGER 2 – A New Type of dependency injection

4 years ago
The best classes in any Java application are the ones that do stuff, e.g., the BarcodeDecoder, the KoopaPhysicsEngine, the AudioStreamer, etc. These classes all have dependencies; perhaps a BarcodeCameraFinder, DefaultPhysicsEngine, and an HttpStreamer. In contrast, the worst classes in any application are the ones that take up space without doing much at all, e.g., the […]

Game On! – Flatbuffers

4 years ago
Data serialization is vital to all modern games, but choosing the wrong format can cause bloated files that take longer to load. Flatbuffers are a data serialization library that focuses on creating the smallest serialized files with the fastest load time possible.

Monitoreando tu aplicación en producción (spanish)

4 years ago
#hackademy En esta entrega se analizarán los componentes más relevantes del panel de administración remoto , también se presentará el estado general en el tablero de control, como consultar incidentes en los logs, gestionar datos en el datastore viewer y datastore admin, ajustar los parámetros para mejorar el desempeño de su aplicación, asignar roles y […]

Perf Like a Pirate Day

4 years ago
It’s international talk like a pirate day and you know what that means! We’re going to talk perrrrrforrrrrmance at SFHTML5! Make sure to tune back in to our channel at 6:30pm on September 19th to see the event streamed live. We have a great lineup this year and we’ll talk about performance more broadly with […]

Ask the Experts: Web Performance – Critical Rendering Path

4 years ago
Ask and vote for questions at goo.gl/4d9c1e. Why is web performance a crucial feature, and how can you make your site render with lightning speed? Ilya Grigorik and Cameron Pittman, the experts from Udacity’s Web Performance training course, developed by Google, are here to answer your questions! For more information and to sign up for […]

Game On! – Achievement Point Pointers

4 years ago
Have you been scoring your achievements appropriately? Don’t know what that means? Wondering what these new game profiles are all about? Check out this video where Todd Kerpelman explains how to make sure your achievements are scored just right, and why you should care. There are also ostriches.

Publicando tu aplicación en Google App Engine (spanish)

4 years ago
Al recorrer esta entrega usted será capaz de publicar en Internet con Google App Engine el código de una aplicación escrita con el runtime de Python.

Android L for Game Devs

4 years ago
Check out what’s new for games in the upcoming Android L release. Learn about new features in the OpenGL graphics and OpenSL Audio APIs and get a small taste of the new Google Play Game Services released after Google I/O.

Registrando tu nueva aplicación en Google App Engine (spanish)

4 years ago
Podrás conocer cada uno de los pasos del proceso de registro de una nueva aplicación y conocer más de parámetros clave como el identificador, el título, las opciones de autenticación y el high replication datastore HRD como paso previo a la publicación.

Google App Engine SDK: Panel de administración local (spanish)

4 years ago
Luego de interactuar con esta lección usted conocerá el propósito y comprenderá el funcionamiento del panel de administración local que viene incluído en el SDK de Google App Engine como herramienta clave durante las fases de desarrollo y pruebas. Código: github.com/maciekrb/introduccion-gae/