Unity

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Videos by: Unity

Vision Summit 2017 Speaker Highlight: Maureen Fan, Baobab Studios

4 days ago
See Maureen Fan and other innovators speak at Vision VR/AR Summit 2017, May 1-2 Get your ticket today: Visionsummit2017.com

Vision Summit 2017 Speaker Highlight: Chris Milk & Aaron Koblin, Within

4 days ago
See Aaron Koblin, Chris Milk, and other innovators speak at Vision VR/AR Summit 2017, May 1 – 2. visionsummit2017.com

Vision Summit 2017 Speaker Highlight: Sol Rogers, REWIND

7 days ago
See Sol Rogers and other innovators speak at Vision VR/AR Summit 2017 visionsummit2017.com

Ultimate FPS: Prototyping Core Gameplay – Adding Shooting To Our Turret Enemy [7/8] Live 2017/4/12

1 week ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/asset-store/adding-shooting-our-turret-enemy In this live training session we will explore how to prototype game play using the Ultimate FPS asset to get up and running quickly. Using Ultimate FPS allows us to focus on designing game play with minimal scripting to quickly iterate on […]

Ultimate FPS: Prototyping Core Gameplay – Questions and Answers [8/8] Live 2017/4/12

1 week ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/asset-store/questions-and-answers In this live training session we will explore how to prototype game play using the Ultimate FPS asset to get up and running quickly. Using Ultimate FPS allows us to focus on designing game play with minimal scripting to quickly iterate on […]

Vision Summit 2017 Speaker Highlight: Bay Raitt, Spiraloid Workshop

2 weeks ago
See Bay Raitt and other innovators speak at Vision VR/AR Summit 2017. Read our Q&A with Bay Raitt: Vision Summit speaker highlight: Bay Raitt For full speaker list, visit: visionsummit2017.com/

Creating a Text Based Adventure Part 2 – Preparing The Use Item Dictionary [8/10] Live 2017/3/29

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/creating-use-action In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add […]

Creating a Text Based Adventure Part 2 – Creating The Use Action [9/10] Live 2017/3/29

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/ In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will finish […]

Creating a Text Based Adventure Part 2 – Examining Items [4/10] Live 2017/3/29

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/ In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add […]

Creating a Text Based Adventure Part 2 – Displaying Inventory [6/10] Live 2017/3/29

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/displaying-inventory In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add […]

Creating a Text Based Adventure Part 2 – Action Responses [7/10] Live 2017/3/29

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/action-responses In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add […]

Creating a Text Based Adventure Part 2 – Taking Items [5/10] Live 2017/3/29

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/ In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add […]