Unreal Engine

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Videos by: Unreal Engine

Houdini Tools with SideFX | Developer Interview | Unreal Engine Livestream

4 days ago
The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some wonderful tools, such as UV-Layout, Poly Reduction, the Game Shelf 2.0, Pivot Painter, and more! [00:00:04] News/Intro […]

Abyssal and Oceaneering: Subsea navigation with Unreal Engine

5 days ago
Abyssal OS explores the depths of Unreal Engine and AR to bring safety and visibility to the oil field industry.

Getting Started with Paper 2D | Community Led Training | Unreal Engine Livestream

7 days ago
Join Cardboard Sword’s lead designer, Chris Wilson, as he takes you from the Paper 2D starter project towards making your own game. With examples from their upcoming game, The Siege and the Sandfox, this stream covers: – Using light sources in Paper 2D – Best practice for importing 2D assets – Creation of Tilesets, Tilemaps, […]

Getting Started with Handheld AR | Live Training | Unreal Engine Livestream

2 weeks ago
If you’ve been wanting to develop an AR project, but weren’t sure where to start, then this is the stream for you! Chance gives a brief overview of AR development and dives into the ARSample project, expanding on some of the capabilities of the engine. [00:00:05] Intro/News [00:01:49] Community Spotlight [00:04:45] Getting Started with Handheld […]

Game Jam Tips & Tricks | Community Led Training | Unreal Engine Livestream

2 weeks ago
It’s time to prepare for the Epic MegaJam! To kick off our stream, Jacek Materna from Assembla discusses some of the differences between Perforce and SVN for our game devs. Following his chat, Paulius and Denny, past winners of our #ue4jams, provide some tips and tricks for game jams, including a timeline, eating habits, design […]

Physics Asset Editor Updates in 4.18 | Feature Highlight | Unreal Engine Livestream

3 weeks ago
Charles and Tom show off our Physics Asset Editor (formerly known as PhAT), which has been completely overhauled to significantly improve usability and expand functionality! The UI has a new look and feel with an upgraded Skeleton Tree view that provides better filtering and display of all scene elements and a new Graph view for […]

Developing Beyond 2017 | Seed Finalist Spotlight | Unreal Engine

4 weeks ago
Developed by All Seeing Eye, Seed is a virtual reality game where players are able to discover, grow and engineer plant life. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.

Terramars Finalist Spotlight | Developing Beyond 2017 | Unreal Engine

4 weeks ago
Developed by Untold Games, Terramars is a game in which the player adapts to the environment of Mars by exploring the physiological and psychological challenges humans face when living on a different planet. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.

Winter Hall Finalist Spotlight | Developing Beyond 2017 | Unreal Engine

4 weeks ago
Developed by Lost Forest Games, Winter Hall is a narrative exploration game about the legacy of the Black Death. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.

#EpicFriday Oct 2017 Sizzle Reel | Unreal Engine

4 weeks ago
Join us in celebrating #EpicFriday as we showcase amazing community projects built in UE4! From one person teams to large studios, Unreal Engine is helping developers across the world realise their projects on Mobile, VR, PC and Console. Are you working on an Unreal Project? Tag us with @UnrealEngine or use #ue4 or #EpicFriday on […]

The Art of Robo Recall | Project Highlight | Unreal Engine Livestream

1 month ago
Jerome Platteaux, Art Director of Robo Recall, discusses the process of evolving the ten-minute demo that was “Bullet Train” into a full game. He talks about what choices were made for the design of the robots, environments and weapons for Robo Recall. We will also cover the optimization of our assets, the setup of our […]

Creating Complex VFX | Live Training | Unreal Engine Livestream

1 month ago
On this week’s livestream, Alan Willard demonstrates the creation of complex in-game effects using Blueprints, particle systems, and shaders. He shows how these three systems can be interwoven to create complex dynamic effects for in-game use. ANNOUCEMENT POST forums.unrealengine.com/unreal-engine/events/1365166