Unreal Engine

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Videos by: Unreal Engine

‘Optimising Gems from YAGER’ by Joakim Ohlander | Unreal Fest Europe 2018 | Unreal Engine

5 days ago
In this Unreal Fest Europe 2018 presentation, Joakim Ohlander, Senior Game Engineer at YAGER, discusses how they approach optimisation in Unreal Engine 4. During his presentation, Joakim explains how to implement pooling systems for actors and components, as well as implementing performance managers to regulate subsystems based on good or bad FPS. He also explains […]

‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine

6 days ago
In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4. In addition to discussing some of the challenges his team faced when using photogrammetry, Wojciech will also provide tips and tricks for incorporating photogrammetry into your […]

‘Stylized VFX in RiME’ by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine

1 week ago
In this Unreal Fest Europe 2018 presentation, 3D/VFX artist Simon Trümpler discusses the interesting solutions for creating stylized fire, smoke and water (cascade, ripples) used in RiME by Tequila Works. In addition to other topics, Simon shows how simple textures and UV-distortion make great stylized fire and why geometry in combination with normal-manipulation works great […]

‘AAA Quality Meets Independent Freedom’ by Ninja Theory | Unreal Fest Europe 2018 | Unreal Engine

2 weeks ago
In this Unreal Fest Europe 2018 presentation, Ninja Theory takes a look at its character and VFX pipelines, and how limited resources and a powerful subject matter informed some of the technical and artistic choices on Hellblade: Senua’s Sacrifice. The team discusses key lessons learned throughout the process along with the successes and the failures […]

Animation Blueprint Setup & Walkthrough Part 2 | Live Training | Unreal Engine Livestream

2 weeks ago
WHAT Expanding on the content from the Animation Blueprint Setup & Walkthrough livestream, Jay continues work on Shinbi’s animation system to show some more advanced animation topics. He’ll add a strafe locomotion system and blendspaces, discuss how to use sync markers, make the character turn in place, and demonstrate retargeting animations from one hero to […]

Unreal Engine Enterprise: Build Paris | 2018 Event Coverage | Unreal Engine

3 weeks ago
At our biggest Build event to date, we recently welcomed over 230 guests to La Grande Crypte in the heart of Paris. It was a celebration of the excellence and diversity of the immersive technology, driven by Unreal Engine, that can be found in the media, entertainment, automotive, architecture, and visualization industries. Learn more at […]

BMW Brings Mixed Reality to Automotive Design | Project Spotlight | Unreal Engine

4 weeks ago
Running on Unreal Engine, BMW’s mixed reality lab is carving out a bold new path for automotive design that pairs custom hardware with virtual reality to bring a whole new level of real-time experience to the creative process. Discover next generation automotive design in Unreal Engine! Learn more at www.unrealengine.com/studio

Shopify Uses VR and AR to Design a New Consumer Experience | Project Spotlight | Unreal Engine

4 weeks ago
Explore how Shopify is using Unreal Engine to create compelling VR and AR experiences to help evolve and enhance the way consumers shop online. Learn more at www.unrealengine.com/studio

The All-New Unreal Engine Instructor Guides and Teaching Resources | 2018 EDU Summit | Unreal Engine

2 months ago
Tom Shannon (Technical Artist/Education, Epic Games) explores the existing and upcoming resources that are empowering teachers of Unreal Engine during the the 2018 EDU Summit. Learn more at www.unrealengine.com/education

Understanding Technical Art | 2018 EDU Summit | Unreal Engine

2 months ago
Ryan Brucks (Principle Technical Artist, Epic Games), explores the role of Technical Artists, the types of skills they require and how they excel within the industry during this presentation from the 2018 EDU Summit at GDC 2018. Learn more at www.unrealengine.com/education

Teaching Programming with Blueprints | 2018 EDU Summit | Unreal Engine

2 months ago
Zak Parrish (Senior Developer Relations Technical Artist, Epic Games) shows how to teach programming to students through Blueprint during this presentation from the 2018 EDU Summit at GDC 2018. Learn more at www.unrealengine.com/education

Introducing Unreal Studio | 2018 EDU Summit | Unreal Engine

2 months ago
Chris Murray (Senior Technical Marketing Manager, Unreal Engine Enterprise) explores Unreal Engine for non-games during the the 2018 EDU Summit at GDC 2018. Learn more at www.unrealengine.com/education