Unreal Engine

Videos: 435 Likes: 105,269 Views: 6,833,377

Videos by: Unreal Engine

Unreal Summit 2018 Overview

2 months ago
Thank you to the speakers, exhibitors and thousands of attendees who made Unreal Summit 2018 such a success! We look forward to seeing you in Seoul again next year! www.unrealsummit.co.kr/

Unreal Engine Preserves New Zealand Culture with Hyper-Real Imagery | Project Spotlight

2 months ago
How real can virtual reality get? Simon Che de Boer talks about RealityVirtual’s quest to create real-time VR experiences of New Zealand’s cultural icons from high-resolution 3D scans and photographs that capture more detail than the naked eye can perceive. RealityVirtual uses Unreal Engine and NVIDIA’s technology to process these huge datasets and make VR […]

How Animech Designed a Volkswagen VR Experience that Sells | Project Spotlight | Unreal Engine

2 months ago
Learn how Animech used Unreal Engine to design a photorealistic custom VR auto configurator to help Volkswagen sell its latest car model! Discover more at www.unrealengine.com/studio

Unreal Fest Europe 2018 Overview | Unreal Engine

2 months ago
We hit the floor at Unreal Fest Europe 2018 to find out what attendees are saying about the inaugural event. For more information, please visit: Homepage www.unrealengine.com

Getting Started with Unreal Studio

2 months ago
Here is a quick overview on how to get up and running with the Unreal Studio beta, including how to install Datasmith. Learn more at www.unrealengine.com/studio

‘Optimising Gems from YAGER’ by Joakim Ohlander | Unreal Fest Europe 2018 | Unreal Engine

2 months ago
In this Unreal Fest Europe 2018 presentation, Joakim Ohlander, Senior Game Engineer at YAGER, discusses how they approach optimisation in Unreal Engine 4. During his presentation, Joakim explains how to implement pooling systems for actors and components, as well as implementing performance managers to regulate subsystems based on good or bad FPS. He also explains […]

‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine

2 months ago
In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4. In addition to discussing some of the challenges his team faced when using photogrammetry, Wojciech will also provide tips and tricks for incorporating photogrammetry into your […]

‘Stylized VFX in RiME’ by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine

2 months ago
In this Unreal Fest Europe 2018 presentation, 3D/VFX artist Simon Trümpler discusses the interesting solutions for creating stylized fire, smoke and water (cascade, ripples) used in RiME by Tequila Works. In addition to other topics, Simon shows how simple textures and UV-distortion make great stylized fire and why geometry in combination with normal-manipulation works great […]

Artistic Lighting & Spring #ue4jam Kickoff | Live Training | Unreal Engine Livestream

2 months ago
Have questions about setting up lighting in your environment? This is the stream for you! Anton and Jordan will cover different lighting techniques, including examples from Paragon, for how to update your map for different lighting scenarios and practical lighting suggestions for getting your game to 60 fps! We are also kicking off our Spring […]

‘Realistic AI Shark Movement in Sea of Thieves’ by Rare | Unreal Fest Europe 2018 | Unreal Engine

2 months ago
In this Unreal Fest Europe 2018 presentation, Rare’s Andy Bastable delivers a deep dive into the realistic AI shark movement used in the shared world multiplayer game Sea of Thieves. Join Andy as he provides insight into the challenges and design goals for multiplayer AI agents in Sea of Thieves, an understanding of the maths […]

‘AAA Quality Meets Independent Freedom’ by Ninja Theory | Unreal Fest Europe 2018 | Unreal Engine

2 months ago
In this Unreal Fest Europe 2018 presentation, Ninja Theory takes a look at its character and VFX pipelines, and how limited resources and a powerful subject matter informed some of the technical and artistic choices on Hellblade: Senua’s Sacrifice. The team discusses key lessons learned throughout the process along with the successes and the failures […]

Animation Blueprint Setup & Walkthrough Part 2 | Live Training | Unreal Engine Livestream

3 months ago
WHAT Expanding on the content from the Animation Blueprint Setup & Walkthrough livestream, Jay continues work on Shinbi’s animation system to show some more advanced animation topics. He’ll add a strafe locomotion system and blendspaces, discuss how to use sync markers, make the character turn in place, and demonstrate retargeting animations from one hero to […]