Join us for a bigger, better, and bolder Unite Europe 2016! Unite Europe is returning to the superb Westergasfabriek venue in beautiful Amsterdam on May 31 – June 2, with a Unity Training Day on May 30.
Did you know you can create your own editor within the Unity Editor? If you know Unity Editor Scripting you can create any tool you want to speed up your design process. Everyone knows tasks they have to do over and over and over again. Switching build targets, aligning objects or changing back and forth […]
Shaders? Scripting? Color Space? Vlad Neykov, Matt Dean and Matt Roper (Unity Technologies) explore the technical side of art. This talk is aimed at artists of all experience levels who would like to broaden their scope and become more versatile. We will demystify some common misconceptions and talk about ways to approach becoming more technical.
In this panel, Oscar Clark (Unity Technologies) talks with Jami Laes (Futureplay Games), Saara Bergström (Next Games) and Marek Rabas (Madfinger Games) about lessons learnt when implementing and placing video ads in their games and reward players at the same time.
Alex Trowers (We Heart Dragons) tells the story of Glyph Quest – a game he made together with Leanne Bayley. The plan was to finish the game before their baby arrives. This talk goes over their game development adventure and gives some tips for what to do and what not to do when releasing an […]
Andrey Ivashentsev (Game Insight) tells about long journey of X-Mercs to Unity 5 and how it affected in-game experience, improved performance and enchanted lighting. He shares unique game features, gameplay evolution and how joint work with Unity Enterprise Support improved game loading time and average FPS rate.
Milos Markovic and Tomislav Rakic (Nordeus) talk about the problems they faced porting Top Eleven, a game played by millions of daily active users, over to Unity-powered WebGL technology. They explain what they did to reduce the application and code size, improve performance, adapt the networking stack, improve the font system, tweak just about everything, […]