VR is the next great storytelling medium. People can now experience and truly be inside of stories and places in a way that isn’t possible with a 2d screen, and goes beyond just a linear narrative. VR makes it possible not just to transport people to another world, but to take people to amazing places […]
In this talk we will build an entire multiplayer game backend on Kubernetes in 5 minutes, and then play our game on top of it! In this time we will take a look at software containers with Docker, and how we can use them with Kubernetes, to power common tasks like deployment, logging, health checking […]
Building games is challenging and making sure they provide you with a living is even harder. This talk covers how to utilize Firebase to build experiences, re-engage players and grow your audience in your C++ or Unity games.
A look at Gaming on YouTube and how mobile gaming content is in a state of hyper growth on the platform with an explosive 2016. We’ll do a deep dive into how we are thinking about mobile gaming, streamline the capturing of mobile content and how events like King’s Cup are leading our content initiative.
This talk will tell you about the top 3 ways Google is an essential partner for building thriving games businesses. We will touch on the breadth of Google’s knowledge of game discovery and consumption, and will show how Google’s machine learning enables marketers to draw powerful insights on growth and monetization.
What can machine learning actually do for your game? In this talk, I’ll discuss the matches (and mismatches) between research and the realities of publishing games. I’ll introduce TensorFlow — an open source machine learning library — in a game-developer friendly way, and look to the future of where machine learning can help developers create […]
This talk introduces you to some powerful FlatBuffers tools you may not know to exist, such as schema-less FlatBuffers, the object API, GRPC support, in-place mutation, in-place binary search, proto translation and reflection!
From Early Access to Beta Testing to Pre-Registration, Play provides the best go-to-market programs for launching mobile games. This panel will cover how these programs tie the entire production process together. Featuring: Electronic Arts, Hutch Games, Nix Hydra & Space App Games
You’ve heard about Influencer Campaigns, eSports, and Social Marketing–Now hear about strategies from the innovative game companies who are building their communities to sustain product growth for the long term. Featuring: Seriously Entertainment, Social Point & SuperEvilMegaCorp
Join us for a candid discussion amongst a diverse set of Android Indie Developers as they share honest accounts of launching games on Google Play. Featuring: 505 Games, About Fun, Disruptor Beam, Klei Entertainment & Schell Games