Videos

Pygame (Python Game Development) Tutorial – 5 – Colors and Fill

Pygame (Python Game Development) Tutorial – 5 – Colors and Fill

3 years ago
All my videos – thenewboston.com/videos.php Support my tutorials – www.patreon.com/thenewboston Forum – thenewboston.com/forum/ Bucky Roberts – thenewboston.com/profile.php?user=2 Facebook – www.facebook.com/TheNewBoston-464114846956315/ GitHub – github.com/buckyroberts Google+ – plus.google.com/+BuckyRoberts LinkedIn – www.linkedin.com/in/bucky-roberts-69272170 Reddit – www.reddit.com/r/thenewboston/ Twitter – twitter.com/bucky_roberts
Pygame (Python Game Development) Tutorial – 4 – Quit Event Handling

Pygame (Python Game Development) Tutorial – 4 – Quit Event Handling

3 years ago
All my videos – thenewboston.com/videos.php Support my tutorials – www.patreon.com/thenewboston Forum – thenewboston.com/forum/ Bucky Roberts – thenewboston.com/profile.php?user=2 Facebook – www.facebook.com/TheNewBoston-464114846956315/ GitHub – github.com/buckyroberts Google+ – plus.google.com/+BuckyRoberts LinkedIn – www.linkedin.com/in/bucky-roberts-69272170 Reddit – www.reddit.com/r/thenewboston/ Twitter – twitter.com/bucky_roberts
Pygame (Python Game Development) Tutorial – 3 – Events

Pygame (Python Game Development) Tutorial – 3 – Events

3 years ago
All my videos – thenewboston.com/videos.php Support my tutorials – www.patreon.com/thenewboston Forum – thenewboston.com/forum/ Bucky Roberts – thenewboston.com/profile.php?user=2 Facebook – www.facebook.com/TheNewBoston-464114846956315/ GitHub – github.com/buckyroberts Google+ – plus.google.com/+BuckyRoberts LinkedIn – www.linkedin.com/in/bucky-roberts-69272170 Reddit – www.reddit.com/r/thenewboston/ Twitter – twitter.com/bucky_roberts
Pygame (Python Game Development) Tutorial – 2 – Creating a Basic Framework

Pygame (Python Game Development) Tutorial – 2 – Creating a Basic Framework

3 years ago
All my videos – thenewboston.com/videos.php Support my tutorials – www.patreon.com/thenewboston Forum – thenewboston.com/forum/ Bucky Roberts – thenewboston.com/profile.php?user=2 Facebook – www.facebook.com/TheNewBoston-464114846956315/ GitHub – github.com/buckyroberts Google+ – plus.google.com/+BuckyRoberts LinkedIn – www.linkedin.com/in/bucky-roberts-69272170 Reddit – www.reddit.com/r/thenewboston/ Twitter – twitter.com/bucky_roberts
Pygame (Python Game Development) Tutorial – 1 – Introduction

Pygame (Python Game Development) Tutorial – 1 – Introduction

3 years ago
All my videos – thenewboston.com/videos.php Support my tutorials – www.patreon.com/thenewboston Forum – thenewboston.com/forum/ Bucky Roberts – thenewboston.com/profile.php?user=2 Facebook – www.facebook.com/TheNewBoston-464114846956315/ GitHub – github.com/buckyroberts Google+ – plus.google.com/+BuckyRoberts LinkedIn – www.linkedin.com/in/bucky-roberts-69272170 Reddit – www.reddit.com/r/thenewboston/ Twitter – twitter.com/bucky_roberts
Android Developer Story: Space Ape Games – Growing in Japan

Android Developer Story: Space Ape Games – Growing in Japan

3 years ago
London-based Space Ape Games (www.spaceapegames.com/) brought together a range of resources and tactics to take Samurai Siege (play.google.com/store/apps/details?id=com.spaceapegames.samuraisiege) into Japan with Google Play and grow that market to contribute up to 15% of the game’s average USD 55,000 daily earnings. “Our experience has been great with Google Play. We have found that it is half […]
Playtime Europe – Reaching players in new territories

Playtime Europe – Reaching players in new territories

3 years ago
Hear first hand experiences from game developers who have successfully taken games to international markets. Antonin Lhuillier (Gameloft), Anatoly Ropotov (Game Insight), Saad Choudri (Miniclip), Eyal Rabinovich (Playscape), and Joe Raeburn (Space Ape Games) share their tips for localization, culturalization, and more.
Welcome to Polytechnic with Eric Bidelman

Welcome to Polytechnic with Eric Bidelman

3 years ago
Starting in November, we’ve asked for Google Developer Groups from all around the world to host their own Polymer events, which we’re calling “Polytechnics”. Generally, a Polytechnic will include a tech talk, self-guided code labs, and free time for hacking. We want attendees to come away feeling like they know the basics of working with […]
DevBytes: Conhecendo o Android Wear [Portuguese]

DevBytes: Conhecendo o Android Wear [Portuguese]

3 years ago
No Google I/O de 2014 foi anunciado o lançamento da plataforma Android Wear. Nesse episódio, +Neto Marin irá explicar os conceitos básicos dessa plataforma e as diversas maneiras que o desenvolvedor Android pode integrar a tecnologia de wearables do Google ao seu aplicativo. Assine aqui o canal Desenvolvedores Google: www.youtube.com/subscription_center?add_user=GoogleDevBR
DevBytes: Android L – Camera2 API [Portuguese]

DevBytes: Android L – Camera2 API [Portuguese]

3 years ago
Neto Marin apresenta a API Camera2 no Android L, que foi desenhada como um pipeline unificado e flexível para todas as tarefas relacionadas à câmera. Essa API oferece a você controle direito ao subsistema de câmera, incluindo auto-foco, tarefas assíncronas de captura e efeitos especiais. Assine aqui o canal Desenvolvedores Google: www.youtube.com/subscription_center?add_user=GoogleDevBR
DevBytes: Notificações no L Developer Preview [Portuguese]

DevBytes: Notificações no L Developer Preview [Portuguese]

3 years ago
Deixe as notificações do seu aplicativo prontas para o lançamento do Android L desde já. Entenda como foram as mudanças e novas funcionalidades das notificações no L Developer Preview. Assine aqui o canal Desenvolvedores Google: www.youtube.com/subscription_center?add_user=GoogleDevBR
DevBytes: Novidades do Android 5.0 Lollipop [Portuguese]

DevBytes: Novidades do Android 5.0 Lollipop [Portuguese]

3 years ago
Neto Marin apresenta as principais novidades para os desenvolvedores do Android 5.0 Lollipop em mais um DevByte. E são elas: 00:18 Material Design – google.com/design/spec 02:24 Notificações – goo.gl/hXqtjY 03:09 Atualizações do WebView 04:34 Projeto Volta – youtu.be/KzSKIpJepUw 05:08 Android Runtime (ART) – source.android.com/devices/tech/dalvik/art.html 06:24 Suporte a 64-bit – d.android.com/tools/sdk/ndk 06:35 Documentos simultâneos nos recentes […]