iBeacons are taking the world by storm, allowing developers to leverage Bluetooth Low Energy to give their apps location support that can work just about anywhere. From retail stores to sports arenas, you’ll soon be finding iBeacons all over the place. Join James Clancey as he introduces the iBeacon. Get a crash course on how […]
Discover how the redesigned and simplified EyeEm Android app not only delivers a faster, more photo centric experience, but has also boosted user engagement and retention. For example, missions — competitions for photographers around a theme — increased traffic 100% in the new design, with more users completing missions than in the previous version of […]
London-based Space Ape Games (www.spaceapegames.com/) brought together a range of resources and tactics to take Samurai Siege (play.google.com/store/apps/details?id=com.spaceapegames.samuraisiege) into Japan with Google Play and grow that market to contribute up to 15% of the game’s average USD 55,000 daily earnings. “Our experience has been great with Google Play. We have found that it is half […]
Hear first hand experiences from game developers who have successfully taken games to international markets. Antonin Lhuillier (Gameloft), Anatoly Ropotov (Game Insight), Saad Choudri (Miniclip), Eyal Rabinovich (Playscape), and Joe Raeburn (Space Ape Games) share their tips for localization, culturalization, and more.
Starting in November, we’ve asked for Google Developer Groups from all around the world to host their own Polymer events, which we’re calling “Polytechnics”. Generally, a Polytechnic will include a tech talk, self-guided code labs, and free time for hacking. We want attendees to come away feeling like they know the basics of working with […]
No Google I/O de 2014 foi anunciado o lançamento da plataforma Android Wear. Nesse episódio, +Neto Marin irá explicar os conceitos básicos dessa plataforma e as diversas maneiras que o desenvolvedor Android pode integrar a tecnologia de wearables do Google ao seu aplicativo. Assine aqui o canal Desenvolvedores Google: www.youtube.com/subscription_center?add_user=GoogleDevBR
Neto Marin apresenta a API Camera2 no Android L, que foi desenhada como um pipeline unificado e flexível para todas as tarefas relacionadas à câmera. Essa API oferece a você controle direito ao subsistema de câmera, incluindo auto-foco, tarefas assíncronas de captura e efeitos especiais. Assine aqui o canal Desenvolvedores Google: www.youtube.com/subscription_center?add_user=GoogleDevBR