Videos

Android Studio 3.0: Android Profiler

Android Studio 3.0: Android Profiler

10 months ago
Android Profiler in Android Studio 3.0: goo.gl/Avshc6 Android Studio 3.0 brings a new Android Profiler view, integrating CPU, memory and network profiling on a single timeline. Advanced profiling instrumentation lets you track more data such as network payloads and app events, so you can debug performance and requests made by your app without changing your […]

Defrag Tools #186 – Time Travel Debugging – Advanced

10 months ago
In this episode of Defrag Tools, Andrew Richards is joined by JCAB (Juan Carlos Arevalo Baeza) and Jordi Mola from the Windows Debugger team to demonstrate some more advanced usage of a new feature of WinDbg Preview: Time Travel Debugging (TTD). Related Links: WinDbg Preview (download from Microsoft Store)Time Travel Debugging Overview (Online documentation)Debugging Tools for […]

Defrag Tools #185 – Time Travel Debugging – Introduction

11 months ago
In this episode of Defrag Tools, Chad Beeder is joined by James Pinkerton and Ivette Carreras to introduce a new feature of WinDbg Preview: Time Travel Debugging (TTD). Related Links: WinDbg Preview (download from Microsoft Store)Time Travel Debugging Overview (Online documentation)Debugging Tools for Windows Blog Timeline:[00:00] Introductions[00:54] Introducing Time Travel Debugging (TTD)[05:06] Tracing[07:33] Debugging Forwards[09:23] Debugging […]

Defrag Tools #184 – JavaScript in WinDbg Preview

11 months ago
In this episode of Defrag Tools, we continue our series on the new WinDbg Preview. Andrew Richards is joined by Bill Messmer to talk about the updated scripting engine. Related Links: WinDbg Preview (download from Microsoft Store)Documentation for WinDbg Preview (Dev Center)Announcement blog post Related Episodes: Defrag Tools #138 – Debugging – ‘dx’ Command Part 1Defrag Tools #139 […]

On.NET Special Episode: NET Conf teaser with Beth Massi

11 months ago
In this episode of On.NET, we have a special guest, Beth Massi, who provides us with her insight around .NET Conf 2017 and what to expect – there will be a few surprises so please definitely tune in. [00:20] Overview of .NET Conf by Beth, discussion around concurrent tracks with 40+ sessions over 3 days […]

Defrag Tools #183 – WinDbg Preview Part 2

12 months ago
In this episode of Defrag Tools, Chad Beeder is joined by Nickolay Ratchev and Tim Misiak to show off some features of WinDbg Preview, a new version of the WinDbg tool. Also see our previous episode, if you missed it: Defrag Tools #182 – WinDbg Preview Part 1 Related Links: WinDbg Preview (download from Microsoft […]

Defrag Tools #182 – WinDbg Preview Part 1

12 months ago
In this episode of Defrag Tools, Chad Beeder is joined by Tim Misiak and Andy Luhrs to introduce WinDbg Preview, a new version of the WinDbg tool. Also see our followup episode: Defrag Tools #183 – WinDbg Preview Part 2 Related Links: WinDbg Preview (download from Microsoft Store)Documentation for WinDbg Preview (Dev Center)Announcement blog post Timeline: […]

ARM Tools Intergration in UE4 | News | Unreal Engine

1 year ago
Announce Post: forums.unrealengine.com/showthread.php?147584 Mali Graphics Debugger is a tool built to help you to optimize your graphics applications for mobile platforms. From UE4.15 onward, using Mali Graphics Debugger with your project is as easy as selecting an option in your project settings window. Be sure to read the ARM blog post Building an Unreal Engine […]

Omer Raviv – OzCode

1 year ago
During the Microsoft Build conference, we recorded a few interviews… This week, we’re publishing the one we did with Omer Raviv, with a fantastic demo of OzCode, a debugging extension for Visual Studio that makes it a lot easier to debug Linq expressions, displays variable values right in the code editor, and much, much more. This […]

Defrag Tools #180 – Active Memory Dump

1 year ago
In this episode of Defrag Tools, Graham McIntyre joins Andrew Richards and Chad Beeder to talk about the new Active Memory Dump type. This new kernel dump size replaces the Complete Memory Dump type, and although much smaller, is equally as useful.  

Defrag Tools #179 – Manually Generating a Crash Dump

1 year ago
In this episode of Defrag Tools, Andrew Richards and Chad Beeder walk through the process of manually creating a full memory dump via the keyboard. This is useful when you want to capture the state of the operating system. For example, to debug a hang. Resources: Forcing a System Crash from the Keyboard  Registry files (.reg) […]

Shell Scripting Tutorial for Beginners 28 – How to debug a bash script

1 year ago
sh -x script [arg1 …] bash -x script [arg1 …] These give you a trace of what is being executed. Using the set Bash built-in you can run in normal mode those portions of the script of which you are sure they are without fault, and display debugging information only for troublesome zones. Say we […]