Jerome Platteaux, Art Director of Robo Recall, discusses the process of evolving the ten-minute demo that was “Bullet Train” into a full game. He talks about what choices were made for the design of the robots, environments and weapons for Robo Recall. We will also cover the optimization of our assets, the setup of our […]
Watch the full film: www.youtube.com/watch?v=R8NeB10INDo Go behind the scenes of ADAM with Neill Blomkamp and Oats Studios as they discuss using Unity’s realtime capabilities to bring ADAM: The Mirror to life and how the future of filmmaking will be changed forever. Oats Website: Home Steam Page: store.steampowered.com/app/633… Twitter: www.twitter.com/oatsstudios/ Instagram: www.instagram.com/oatsstudios/ Facebook: www.facebook.com/oatsstudios Unity Website: […]
On this week’s livestream, Alan Willard demonstrates the creation of complex in-game effects using Blueprints, particle systems, and shaders. He shows how these three systems can be interwoven to create complex dynamic effects for in-game use. ANNOUCEMENT POST forums.unrealengine.com/unreal-engine/events/1365166
“Co-founder and CTO Joachim Ante demonstrates our upcoming C# job system and component system that will improve the performance of your games, featuring a demo by independent developer Nordeus. Sign up for the Unity technical preview of the C# Job System: create.unity3d.com/jobsystem“
Unity XR Technical Product Manager, Brad Weiers and Unity XR Evangelist and Producer Made With Unity, Sara Stumbo brought us updates on XR. To get started with AR, see our solution page: unity3d.com/solutions/mobile-ar
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Rob Spierenburg (All Things Media) about the Cadillac Virtual Showroom. Hosts: Will Goldstone – Product Manager, Unity Sarah Stumbo – XR Evangelist, Unity Guest: Rob Spierenburg – CEO, All Things Media
When British astronaut Major Tim Peake started chatting with a BBC VR expert a truly out-of-this-world VR experience was born. BBC Home: A VR Spacewalk takes users up into low earth orbit and onto the ISS. Looking down at the Earth from over 250 miles away will take your breath away. Get started with Unreal […]
Watch the full film: www.youtube.com/watch?v=R8NeB10INDo Go behind the scenes of ADAM: The Mirror with Neill Blomkamp and Oats Studios. Oats Website: Home Steam Page: store.steampowered.com/app/633… Twitter: www.twitter.com/oatsstudios/ Instagram: www.instagram.com/oatsstudios/ Facebook: www.facebook.com/oatsstudios Unity Website: unity3d.com/ Twitter: twitter.com/unity3d Facebook: www.facebook.com/unity3d/ YouTube: www.youtube.com/user/Unity3D
In this presentation, Sr. Dev Rel Tech Artist Alan Willard walks developers through the process of creating complex in-game effects using Blueprints, Particle Systems, and Shaders. Learn how these three systems can be interwoven to create complex dynamic effects for in-game use.
The Fortnite cinematic trailer represents a new level of visual quality for companies wanting to implement real-time technologies into their linear animation pipelines. Join Media and Entertainment Solutions Engineer Brian Pohl as he reviews the trailer’s creative workflow and technical pipeline from pre-production through post.
In this Unreal Dev Day Montreal presentation, Technical Artist Harrison Moore goes through the texturing pipeline used on Paragon from start to finish, breaking down the steps and techniques the team uses to texture hyper-realistic characters in UE4.