Videos

Mobile Pack Demo – Summary [8/8] Live 2017/10/11

1 month ago
Mobile Essentials Pack Demo – Summary [8/8] Live 2017/10/11 Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/mobile-touch/mobile-essentials-summary In this live training session Unity’s own Adam Buckner will take a look at how to create great mobile games using the assets from the Mobile Essentials Pack including: Mesh Baker, Editor Console […]

Physics Asset Editor Updates in 4.18 | Feature Highlight | Unreal Engine Livestream

1 month ago
Charles and Tom show off our Physics Asset Editor (formerly known as PhAT), which has been completely overhauled to significantly improve usability and expand functionality! The UI has a new look and feel with an upgraded Skeleton Tree view that provides better filtering and display of all scene elements and a new Graph view for […]

The Developer Show (TL;DR 086)

2 months ago
Google Play’s Indie Games Contest: goo.gl/AKhQJz OpenFermion: goo.gl/PRtfLd Video Dataset of Human Actions: goo.gl/C6CHXE New ways to manage sensitive data with the Data Loss Prevention API: goo.gl/FCUgHr Google Cloud Launcher: goo.gl/ESnwTp Get your ads ready for iPhone X: goo.gl/v6ronh The Developer Show is where you can stay up to date on all the latest Google […]

Developing Beyond 2017 | Seed Finalist Spotlight | Unreal Engine

2 months ago
Developed by All Seeing Eye, Seed is a virtual reality game where players are able to discover, grow and engineer plant life. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.

Terramars Finalist Spotlight | Developing Beyond 2017 | Unreal Engine

2 months ago
Developed by Untold Games, Terramars is a game in which the player adapts to the environment of Mars by exploring the physiological and psychological challenges humans face when living on a different planet. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.

Winter Hall Finalist Spotlight | Developing Beyond 2017 | Unreal Engine

2 months ago
Developed by Lost Forest Games, Winter Hall is a narrative exploration game about the legacy of the Black Death. Read more about the Developing Beyond competition in Europe at developingbeyond.com and download Unreal Engine for free at www.unrealengine.com.

#EpicFriday Oct 2017 Sizzle Reel | Unreal Engine

2 months ago
Join us in celebrating #EpicFriday as we showcase amazing community projects built in UE4! From one person teams to large studios, Unreal Engine is helping developers across the world realise their projects on Mobile, VR, PC and Console. Are you working on an Unreal Project? Tag us with @UnrealEngine or use #ue4 or #EpicFriday on […]

Unite Austin 2017 – Highlight Reel

2 months ago
Enjoy a glimpse of Unite Austin 2017. Thank you to everyone who joined us in person, or tuned into our online content. If you couldn’t make it out this year stay tuned for information on future Unite events. unite.unity.com/

Unite Austin 2017 – Unity Labs Behavioral AI Research

2 months ago
Recent advances in the fields of autonomous robotics and machine learning open exciting perspectives for applying AI to multiple aspects of game development. This talk focuses on behavioral AI and dives into the foundations of Unity’s approach and includes a demonstration of the first prototype planner for general behavior in Unity. Nicolas Meuleau (Director of […]

Unite Austin 2017 – 2D World Building in Unity

2 months ago
Explore new layout tools and see how these tools address common concerns in 2D game development workflows. Rus Scammell (Product Manager, 2D, Unity Technologies)

Unite Austin 2017 – Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond

2 months ago
“Get a peak of the new POV camera, 2D features, camera mixer and collision systems plus improvements and examples of free-look orbit, linking cameras to animations, state machine setups with trigger volumes and more. See how code-free, instant iteration cameras can elevate your project. Adam Myhill (Head of Cinematics, Unity Technologies)”

Unite Austin 2017 – Bridging Gameplay and Storytelling in an RTS Game

2 months ago
This session showcases a few practical use cases of scripting the Timeline in an RTS game to make it interact with gameplay, creating useful tools that other roles in the team can use. Ciro Continisio (Technical Evangelist, Unity Technologies)