Join Jess and Zach as they chat about Tetra: Elemental Awakening, a mix of the popular RPG genre together with a wave clearing system. You can find out more about Tetra, and where you can next get hands on at: playtetra.com/ and head to www.unrealengine.com to download the engine and begin creating your own projects!
This year at EGX Rezzed we housed the Unreal Engine pavilion where 14 teams using UE4 showcased their amazing projects. With so many fantastic games on offer and over 15,000 eager gamers coming to Rezzed this year, it was a show to remember! You can find out more about the teams in our blog post: […]
Announce Post: forums.unrealengine.com/showthread.php?144546 4.16’s release is right around the corner and that means it’s time to preview what you can expect to see in this new update! Engine developers Lina, Josh and Ori will be joining us to discuss what features you can look forward to and why they were implemented.
Happy Global Accessibility Awareness Day! Join us as we chat with Ian Hamilton about the importance of accessibility and the success of the inaugural Game Accessibility Conference. Ian is a UX design and accessibility consultant. We’ll chat about the success of the conference as well as quick ways for you to get started on making […]
During a game, the feet of a footballer can make thousands of different movements and are one of the most important body-parts of the players. To take care of them, Real Madrid podiatrist uses the most innovative technology from other disciplines to find the perfect solution in every case. Learn more about the Real Madrid […]
Announce Post: forums.unrealengine.com/showthread.php?144654 World Composition is a fantastic tool for handling multiple landscapes, managing massive levels or working on a team of level designers. By popular demand, Andrew Hurley is back after his landscape livestream to explain how to set up and use your own world browser! Join Andrew as he walks you through the […]
Present VRWorks and Ansel integration into Unity. VRWorks Graphics brings a new level of visual fidelity, performance, and responsiveness to virtual reality through the following features: Multi Resolution Shading, Lens Matched Shading, Single Pass Stereo rendering and VR SLI. Attendees will learn how VRWorks features work and how they can utilize them in their Unity […]
Two Bit Circus is working to create the “future of fun”. At Vision Summit they took the audience through the work they have done to blend location based experiences with VR. Nancy Bennett – Two Bit Circus Ivan Blaustein – VRstudios Eric Gradman – Two Bit Circus David Morales – X Studios