Videos

I/O ’18 Guide – Google Play

3 days ago
Follow our I/O Guides touring the venue and getting the inside scoop on #io18. In this segment, they explore the Android Sandbox learning about the future of Android apps including new features in the Play Console that help developers improve productivity, app quality and business performance. All I/O Guide videos: goo.gl/HPs6PR More information about the […]

Unity and Automotive: Accelerating Innovation

3 days ago
Unity brings the power of real-time to the automotive industry. More than 80% of auto manufacturers use our rendering technology to accelerate innovation across their workflows, from product design to interactive customer experiences. Learn more: unity.com/solutions/industrial/auto Featuring… LightShape Engineering Holodeck: www.lightshape.net/en-interactive/ Volkswagen VR Training: innoactive.de/hub/ Cadillac Virtual Showroom & AMG Powerwall: allthingsmedia.com/ Ford Raptor: www.jacksondawson.com/who_we_are.html […]

Automotive Real-Time Rendering Revolution

4 days ago
The real-time revolution in automotive has arrived! We’re excited to bring our rendering technology to auto creators, which we’ll be showing off at our very first Unity AutoTech Summit at Unite Berlin. Learn more: unity.com/solutions/industrial/auto

‘Optimising Gems from YAGER’ by Joakim Ohlander | Unreal Fest Europe 2018 | Unreal Engine

5 days ago
In this Unreal Fest Europe 2018 presentation, Joakim Ohlander, Senior Game Engineer at YAGER, discusses how they approach optimisation in Unreal Engine 4. During his presentation, Joakim explains how to implement pooling systems for actors and components, as well as implementing performance managers to regulate subsystems based on good or bad FPS. He also explains […]

‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine

6 days ago
In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4. In addition to discussing some of the challenges his team faced when using photogrammetry, Wojciech will also provide tips and tricks for incorporating photogrammetry into your […]

‘Stylized VFX in RiME’ by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine

1 week ago
In this Unreal Fest Europe 2018 presentation, 3D/VFX artist Simon Trümpler discusses the interesting solutions for creating stylized fire, smoke and water (cascade, ripples) used in RiME by Tequila Works. In addition to other topics, Simon shows how simple textures and UV-distortion make great stylized fire and why geometry in combination with normal-manipulation works great […]

Google Play Instant: how game developers are finding success (Google I/O ’18)

2 weeks ago
Learn from top game developers what it takes to instant-enable your game, and the key considerations all gaming developers should take into account. Watch more Android sessions from I/O ’18 here → goo.gl/R9L42F See all the sessions from Google I/O ’18 here → goo.gl/q1Tr8x Subscribe to the Android Developers channel → goo.gl/GEh1ds #io18

Character Setup: Animations, Effects and Audio

2 weeks ago
Check out the assets used here: ole.unity.com/rpgcharacter In this video, we look at implementing a top-down RPG character using navmesh with animation, audio, and props sourced from the Unity Asset Store. The C# script shown: ole.unity.com/2jM9teA

Accessibility Award winner of 2018 GameSIG

2 weeks ago
Judges gave the Accessibility Award to the Chapman University student team that created the Hive Armada game: Kara Mendez, Perry Sidler, Miguel Gotao, Chad Johnson, Ryan Britton, and Marc Karam. In the video, one of the student developers dons the virtual reality goggles and gives a demonstration of the game.

Third place winners of 2018 GameSIG

2 weeks ago
A team made up of students from the University of Southern California and Laguna College of Art and Design took third place at 2018 GameSIG, an intercollegiate game development competition in Southern California, which was held at Chapman University on May 5, 2018.

Winners of 2018 GameSIG Cup

2 weeks ago
Bragging rights for owning the 2018 GameSIG Cup went to the team from University of California, Irvine: Christopher Ayuso, Mengfan Wang, Pafoua Fang, and Dong Phan. The 7th Annual IEEE GameSIG Intercollegiate Computer Game Showcase, co-sponsored by IEEE Computer Society, provided student video game developers the chance to present their best creations to an elite panel of […]

3D Game Kit

2 weeks ago
We’re thrilled to announce the 3D Game Kit, the latest free package for game designers, teachers and students alike. A set of tools, mechanics and assets to make your own 3D platformer game without writing code, along with a ready-made game using the kit for you to learn from. Download the 3D Game Kit from […]