Data serialization is vital to all modern games, but choosing the wrong format can cause bloated files that take longer to load. Flatbuffers are a data serialization library that focuses on creating the smallest serialized files with the fastest load time possible.
Have you been scoring your achievements appropriately? Don’t know what that means? Wondering what these new game profiles are all about? Check out this video where Todd Kerpelman explains how to make sure your achievements are scored just right, and why you should care. There are also ostriches.
Check out what’s new for games in the upcoming Android L release. Learn about new features in the OpenGL graphics and OpenSL Audio APIs and get a small taste of the new Google Play Game Services released after Google I/O.
In this episode, Todd explains the wonders of using the Alpha / Beta / Staged Rollout features in the Google Play developer console, and shares some important updates with you. He also freaks out over some animated fire, because he has trouble distinguishing presentation graphics from reality.
In video games, an isometric projections give the illusion that the camera is fixed above the center of the viewport. Other common camera types include side-view and top-down view. In 2D games, an isometric camera is usually used to give a slight 3D effect to the game world, although all the sprites are still just […]
Adding rain to the level design of your games give it a feeling of mystery, danger, suspense, and stealth, when combined with darkness, night time elements, and fog. When the rain is in an outside level, it can make the game world seem very large and open. If your raining effect is combined to daylight […]
Various screenshots of 2D and 3D games with a jungle theme. The purpose of this video is to provide inspirational video game design visuals and ideas for projects that might aim for the jungle look and feel. Games featured in this video include: 1. Super Mario Brothers (Nintendo Wii?) 2. Sonic (Sega Genesis, Nintendo Wii?) […]
Have you ever played Roman Empire and wondered "How did that dev do that"? Listen to Jacek Ciereszko, a Microsoft software engineer, tell the story of how he created his popular game for both Windows and Windows Phone. What services does he use? How does he make money? How did he get started? Jacek provides the details. Then read more about how […]
Various screenshots of snake games. I’m not sure this is the official name of this type of game, but you get the idea. The player controls a snake that starts really small, then progressively gets longer as it eats stuff. If you run the snake into a wall or into its own body, it dies. […]
Are you interested in porting your iOS or Android apps to Windows and Windows Phone? Moving to a new platform needn’t be as difficult as you think, as this video will demonstrate. Learn about your different options, and the exciting tools available to help you. See you in the Windows app Store!