Videos

GameOn! – Saved Games In-Depth (Part 1)

3 years ago
Find out about the new-and-improved Saved Game in the cloud feature from Google Play Games, and how it all works under the hood!
Murder in the Hotel Lisbon – the Post Mortem | Track: Industry

Murder in the Hotel Lisbon – the Post Mortem | Track: Industry

2 years ago
How, when and why this game was built? What’s the strategy behind it? Come and find out and tell your grandchildren "I was there". Speaker: Filipe Pina (Nerdmonkeys)
+1 Game Design | Track: Game Design

+1 Game Design | Track: Game Design

2 years ago
Design once, cut never. Techniques to make the hard decisions early. Speaker: Matthew Buxton (King)
Building a game framework as opposed to using a game engine | Track: Dev & Engines

Building a game framework as opposed to using a game engine | Track: Dev & Engines

2 years ago
Motivate coders to build their own frameworks, expose the benefits and the disadvantages. Explain why it’s a good idea in general not just for their games but for their development as coders. Speaker: Ivo Duarte (DSquare Games)
Unity, not just for games | Track: Visual Arts & Sound

Unity, not just for games | Track: Visual Arts & Sound

2 years ago
A walkthrough on unleashing the power of Unity 5 to create a realtime 3D Archviz app connected to an online store through REST API. Speaker: Artur Leão (Dreamlab)
Unity Services – Make the most of your game | Track: Dev & Engines

Unity Services – Make the most of your game | Track: Dev & Engines

2 years ago
In this session, Josh will give an introduction to the Unity services, show live how they integrate into the engine and how developers can make the most out of their games by including them. Speaker: Josh Naylor (Unity)
10 Things that you need to know about Psychology | Track: Game Design

10 Things that you need to know about Psychology | Track: Game Design

2 years ago
Most people think that psychology is only needed for treating mental problems, but this is far from the truth. Psychology is what lies at the core of User Experience and what you should learn to design videogames. Together, we will take a look at the main components of psychology and how you can use each […]
Youtube and the new formats of comunication | Track: Industry

Youtube and the new formats of comunication | Track: Industry

2 years ago
For many years, videogame coverage was handled by journalists and big media outlets. Nowadays, even the gamer can help spread information on streams and gameplays. Today the Youtube is a prime source and the Youtubers are one of the most influential voices on the Internet. We invited some of the most well know Youtubers in […]
Mobile Game Analytics: Miniclip’s Story | Track: Business & Marketing

Mobile Game Analytics: Miniclip’s Story | Track: Business & Marketing

2 years ago
How Miniclip started game analytics and how it evolved to a company wide data science team. All the stages of the process, the victories and lessons learned. Speaker: Ricardo Vladimiro (Miniclip)
The joy of ultra low-polygon modeling | Track: Visual Arts & Sound

The joy of ultra low-polygon modeling | Track: Visual Arts & Sound

2 years ago
Low polygon modeling has been a part of 3d video games since they were born. With the evolution of hardware, the original definition of low-poly has been shifting through the years. But with birth of new gaming devices, low-polygon modeling has seen a rekindle of its original form. This session explores the methods and reasons […]
Pain is good – Level design for action games | Track: Game Design

Pain is good – Level design for action games | Track: Game Design

2 years ago
How much is too much? How little is too little? Learn how we dial it up to 11 in Greedy Guns and keep a player hooked and shooting from start to finish. *Note: the first half of the session is done in Portuguese, but the rest is in English. Speaker: Miguel Rafael (Tio Atum)
Key learnings from a decade of developing MMO games | Track: Industry

Key learnings from a decade of developing MMO games | Track: Industry

2 years ago
This talk will focus on the key learnings obtained from working with MMORPG games (such as Anarchy Online, Age of Conan, The Secret World or LEGO Minifigures Online) during the last decade, a decade where the market expanded significantly, technology evolved dramatically and gamer’s tastes changed. Speaker: Rui Casais (Funcom)