Videos

My App in 60 Seconds: Glorious Maximus

My App in 60 Seconds: Glorious Maximus

3 years ago
Marshall Adair, Studio Head for SneakyGames shares with us their game, “Glorious Maximus” they created for Windows 8. Battle in the lands surrounding ancient Rome on an epic quest to achieve the highest Roman honor: GLORIOUS MAXIMUS! Recruit powerful champions from around the Mediterranean to crush your enemies in this fast-paced action brawler! Use the […]
One Dev Story: The developers behind Wordament and Snap Attack

One Dev Story: The developers behind Wordament and Snap Attack

3 years ago
Have you ever played Wordament (Windows or Windows Phone) or Snap Attack (Windows or Windows Phone) and wondered "How did those devs do that"?  Listen to John and Jason tell the story of how they created two of the most popular games available today.  What services do they use?  How do they make money?  How […]
Nintendo Web Framework Indie: Do I Need the DevKit?

Nintendo Web Framework Indie: Do I Need the DevKit?

4 years ago
Question: Can I develop my game for the Nintendo Wii U without a development kit? Since I’m asked this question more than anything else regarding the Nintendo Web Framework, I’ve decided to make this video. Hopefully this helps you. The short answer is: no – you don’t need a devkit to write your game. The […]

Create a simple snake game with C#

4 years ago
Download this project: www.dropbox.com/s/wzryy4tam9jtht3/Source.zip?dl=0 Discuss on the Forums: codeshedforums.proboards.com/thread/10/create-snake-game In this lesson you will learn how to create the famous ‘Snake’ game in C# You will learn: – How to draw graphic objects on a screen – Basic character movement – Basic collision detection
Android Developer Story: Kiwi, Inc.

Android Developer Story: Kiwi, Inc.

4 years ago
Android-first developer Kiwi has had 5 titles in the 25 grossing games in Google Play, including Shipwrecked: Lost Island, Monsterama Park, and Hidden Object: Mystery Estate. Hear how Google Play helped them double revenue every six months with features like instant updates, staged rollouts and more. #googleplay #developerstory #monetizing #games #growth #games
Raspberry Pi – OLED Displays!

Raspberry Pi – OLED Displays!

4 years ago
In this tutorial I show you how to use a mini OLED Display with your Raspberry Pi! By the end of this tutorial you will be able to make it show everything from text to full images, as well as be able to wire up something to the SPI pins on the Pi! Small displays […]
Defrag: Migration Documentation, Folder Search, Mouse Lag

Defrag: Migration Documentation, Folder Search, Mouse Lag

4 years ago
Microsoft tech troubleshooter extraordinaire Gov Maharaj and I help walk you through troubleshooting solutions to your tech support problems. If you have a problem you want to send us, you can use the Problem Step Recorder in Windows 7 (see this for details on how) and send us the zip file to DefragShow@microsoft.com. We will also be […]
AngularJS Game Tutorial 3: Tile Map – Dispatching menu events

AngularJS Game Tutorial 3: Tile Map – Dispatching menu events

4 years ago
In order to make our map editor app more dynamic, we’ll replace the hard-coded menu links with a list of actions passed in from the controller. Using Angular’s ng-repeat, we’re able to achieve the same result as PHP’s foreach loop. By programming this way, we can declaratively create a menu widget that can be configured […]
AngularJS Game Tutorial 2: Tile Map – Bootstrap

AngularJS Game Tutorial 2: Tile Map – Bootstrap

4 years ago
The HTML structure for the tile map web app is done using Twitter Bootstrap, which is a “sleek, intuitive, and powerful front-end framework for faster and easier web development”. There are 3 sections and 4 widgets used in the app: the navigation menu, the tileset settings box, the tileset selector and viewer, and the map […]
AngularJS Game Development 1: 2D Tile Map Editor

AngularJS Game Development 1: 2D Tile Map Editor

4 years ago
This AngularJS tutorial develops a 2D tile map editor for my custom HTML5 game engine Rokko.js. If you know JavaScript game development, this series is perfect for you, especially if you’re into Google’s Angular MVC framework. Description: Learn how to create 2D games using Angular.js and HTML5. The Tile-based map editor created in this tutorials […]
Render Loop – Pixel Art Special Effects – JavaScript Tutorial

Render Loop – Pixel Art Special Effects – JavaScript Tutorial

4 years ago
The render loop is a way to control how and when our scene is drawn to the screen. Inside it we’ll just call all of the game entities using an HTML5 2D canvas. After the canvas has rendered, we will eventually post process the canvas pixel data manually. My hope is that they add a […]
Image Component – Nintendo Game Development

Image Component – Nintendo Game Development

4 years ago
Now that our Nintendo Wii U game is able to render entities, let’s use HTML5’s canvas API and draw actual images to the screen. The image class will abstract the native image element from HTML 1, as well as abstract away the possibility to use a single image file as an atlas. This way we […]