Videos

Unite Austin 2017 – Capturing Art Direction using Unity Post Processing Stack

2 months ago
Post processing effects are essential for establishing mood, telling a story, and bringing game worlds to life. See how you can use the Unity Post Processing Stack for capturing art direction and creating a sense of place. Learn the principles and applications of the Unity Post Processing Stack. This talk shows game artists how to […]

Unite Austin 2017 – Writing High Performance C# Scripts

2 months ago
Sign up for the Unity Technical Preview of the C# Job System bit.ly/2hDuJSx Dive further into the upcoming performance optimizations coming to Unity. This talk covers the continued development on delivering high performance C# scripts with a look at the upcoming C# Job System and newly revealed Entity Component System. Joachim Ante (Co-Founder and CTO, […]

Unite Austin 2017 – Using the New Asset Bundle Browser & Graph Tool

2 months ago
Enjoy a preview of new features that make working with dynamically loaded content simple and efficient, while drastically reducing programming time required to solve common problems around asset bundle building and loading. Stephen Palmer (Lead Developer, Unity Technologies) Hiroki Omae (Unity Japan)

Unite Austin 2017 – Expansive Storyworlds: The Evolution of Entertainment

2 months ago
Join Alexandre Amancio of Reflector Entertainment to explore growing dedicated fan bases, finding new ways to keeping your community engaged, and how they are harnessing the power of multiple media platforms to build complex Storyworlds that drive participation, loyalty and interaction. Alexandre Amancio (Co-Founder & CEO, Reflector Entertainment Ltd.)

Unite Austin 2017 – Unity For Film: A Walkthrough

2 months ago
Join Mathieu Muller of Unity Technologies as he explores using Unity for Film, and how you can utilize the new cinematic tools from Unity 2017 to create films, cutscenes or your games next trailer from scratch. Mathieu Muller (Field Engineer, Unity Technologies)

Unite Austin 2017 – Disruptive Virtual Cinematography on a Budget

2 months ago
Learn how to perform real-time capture and compositing without a big budget. Some of the features in Unity 2017, such as Cinemachine, the Post Processing 2.0 Stack and XR Toolkit, make the process easier than ever before. Tarrnie Williams (CEO and Co-Founder, Blueprint Reality Inc.) Ben Sheftel (CTO and Co-Founder, Blueprint Reality Inc. )

Unite Austin 2017 – Behind the Scenes with Oats Studio’s ADAM: The Mirror

2 months ago
Join Neill Blomkamp and the Oats Studios team as they take a deep dive into the different techniques they used when creating ADAM: The Mirror. Neill Blomkamp, Chris Harvey, and Oats Studio team

Unite Austin 2017 – OctaneRender for Unity: Real-time Cinematic Raytracing

2 months ago
Join OTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like Open Shader Language and light field […]

De-lighting Tutorial – Unity Official Tutorials

2 months ago
Watch this tutorial on the official Unity learn website here – unity3d.com/learn/tutorials/topics/unity-artists/how-remove-lighting-photogrammetry-delighting-tool Download the tool from the Asset store here – assetstore.unity.com/packages/tools/utilities/de-lighting-tool-99583 In this tutorial we look at the new de-lighting tool. This tool is designed to remove lighting from photogrammetry data, which will allow you to light it accurately in any direction or lighting […]

These Mechanisms Will Make You Fall In Love With Pinball All over Again

2 months ago
Fun with Pinball is an interactive exhibit created by Mark Gibson to tech people about the mechanisms of electromechanical pinball machines. Every individual mechanism is isolated and put on display so people can actuate them to see how they work.

The Art of Robo Recall | Project Highlight | Unreal Engine Livestream

2 months ago
Jerome Platteaux, Art Director of Robo Recall, discusses the process of evolving the ten-minute demo that was “Bullet Train” into a full game. He talks about what choices were made for the design of the robots, environments and weapons for Robo Recall. We will also cover the optimization of our assets, the setup of our […]

ADAM – Realtime for Film

2 months ago
Watch the full film: www.youtube.com/watch?v=R8NeB10INDo Go behind the scenes of ADAM with Neill Blomkamp and Oats Studios as they discuss using Unity’s realtime capabilities to bring ADAM: The Mirror to life and how the future of filmmaking will be changed forever. Oats Website: Home Steam Page: store.steampowered.com/app/633… Twitter: www.twitter.com/oatsstudios/ Instagram: www.instagram.com/oatsstudios/ Facebook: www.facebook.com/oatsstudios Unity Website: […]