Videos

Getting Started with Duality – Part 1

2 weeks ago
In this episode, Fedja Adam joins us to talk about Duality. Duality is an open-source modular 2D game engine that provides its own visual editor. It’s plugin based and written entirely in C#, making it highly extensible. To start, we will look at how you get up and running within minutes. Then we’ll explore some of the basic […]

PlayerUnknown’s Battlegrounds by Bluehole | E3 2017 Developer Interview | Unreal Engine

2 weeks ago
Epic’s Daniel Kayser chats with ‘PlayerUnknown’ Brendan Greene about PlayerUnknown’s Battlegrounds at E3 2017!

Crackdown 3 by Microsoft Studios | E3 2017 Developer Interview | Unreal Engine

2 weeks ago
Epic’s Daniel Kayser chats with Don Norbury from Microsoft Studio about Crackdown 3 during E3 2017!

Marvel vs Capcom: Infinite by Capcom | E3 2017 Developer Interview | Unreal Engine

2 weeks ago
Mike Evans from Capcom joins Epic’s Daniel Kayser to discuss Marvel vs Capcom: Infinite at E3 2017!

Episode 25: Unity Game Development with Visual Studio for Mac with Jb Evain

2 weeks ago
This week, James is joined by friend of the show Jb Evain, Developer Lead of Visual Studio Tools for Unity, who introduces us to developing games with Unity and Visual Studio for Mac.Unity is a game creation environment you can use to create high quality cross-platform games for all the major platforms: mobiles, desktops, consoles, AR […]

Unite Europe 2017 – Made with Unity Showcase Reel

2 weeks ago
Join us for Unite ’17 Europe in Amsterdam, June 27 – 29 unite.unity.com/2017/europe?utm_medium=youtube

Apple VR Tech and ILM’s Demo from WWDC | News | Unreal Engine

2 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?147030 At WWDC, Apple surprised the whole industry by revealing a visionary and wide-reaching set of AR and VR technologies, demonstrated live with film-quality content created by industry luminaries using Unreal Engine 4. Epic’s tools programmer Lauren Ridge was backstage building the scene live as John talked, using the Content Browser to add […]

Unreal Engine Support – Baking Materials to Textures

2 weeks ago
Multistreaming with restream.io/

Unite Seoul 2017 – Timeline & Cinemachine

2 weeks ago
Adam and Mike discuss Unity’s Timeline and Cinemachine at the Unite Seoul 2017 keynote. Unity 2017.1 beta feature highlight: Timeline & Cinemachine

How to Make Video Games 3

3 weeks ago
Get the Code : goo.gl/LKJVF2 Best Unity Book : amzn.to/2soMP1X Support My Videos : www.patreon.com/derekbanas This time I’ll finish up the Pong game. If you’ve watched the previous parts you’ve learned all about : Collision Detection, Animation, AI Controlled Competitors, Physics, Keyboard Input, Unity User Interfaces, Splash Screens, Sound Effects, Background Music, Build Settings and […]

Saving and Loading | Live Training | Unreal Engine

3 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?146935 Wes Bunn is back to talk about a highly requested topic: Saving and Loading. Together we walked through how to allow your players to make changes to the game world and have those changes retained every time the game is loaded. Check out more about saving and loading in the documentation! Save […]

Designing With 2D Game Tools – 2D Composite and Capsule Colliders [3/6] Live 2017/6/7

3 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/2d-game-creation/2d-composite-and-capsule-colliders In this live training session we will learn a workflow for laying out a simple 2D scene using 2D sorting groups, sprite meshes and 9-Slice sprites introduced in Unity 5.6. We will use these tools to create a simple 2D game. In […]