Videos

Ultimate FPS: Prototyping Core Gameplay – Dealing and Receiving Damage w/ Drone [6/8] Live 2017/4/12

2 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/asset-store/dealing-and-receiving-damage-drone-enemy In this live training session we will explore how to prototype game play using the Ultimate FPS asset to get up and running quickly. Using Ultimate FPS allows us to focus on designing game play with minimal scripting to quickly iterate on […]

Ultimate FPS: Prototyping Core Gameplay – Aiming Down Sights [5/8] Live 2017/4/12

2 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/asset-store/aiming-down-sights In this live training session we will explore how to prototype game play using the Ultimate FPS asset to get up and running quickly. Using Ultimate FPS allows us to focus on designing game play with minimal scripting to quickly iterate on […]

Ultimate FPS: Prototyping Core Gameplay – Questions and Answers [8/8] Live 2017/4/12

2 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/asset-store/questions-and-answers In this live training session we will explore how to prototype game play using the Ultimate FPS asset to get up and running quickly. Using Ultimate FPS allows us to focus on designing game play with minimal scripting to quickly iterate on […]

Inventory and Store System – Part 5.1 (Creating the Player Inventory)

2 weeks ago
In this episode, we are going to create the player’s inventory by tying together many of the concepts that we’ve learned. To start, we’ll talk more in depth about the event system as we add interactivity to the UI. From there, we’ll use scriptable objects to define the backend data structure for our player’s inventory. We’ll […]

Vision Summit 2017 Speaker Highlight: Bay Raitt, Spiraloid Workshop

2 weeks ago
See Bay Raitt and other innovators speak at Vision VR/AR Summit 2017. Read our Q&A with Bay Raitt: Vision Summit speaker highlight: Bay Raitt For full speaker list, visit: visionsummit2017.com/

Robo Recall Performance Optimization | Project Highlight | Unreal Engine

2 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?141558 Robo Recall is Epic Games’ hot new VR title, but how did it get to be so fast and fun? VR developers know that maintaining a steady framerate is key to a good experience, so Nick Donaldson and Jeff Farris are here to share what they learned during the making of Robo […]

WebVR Experiments: Virtual reality on the web for everyone

2 weeks ago
WebVR is an easy new way for developers to build and share VR experiences on the web. We’re launching WebVR Experiments to showcase the amazing experiences developers are building with WebVR. So come and start playing at g.co/webvrexp

Episode 93: C++ Game Development at Blizzard with Ben Deane

3 weeks ago
Episode 93 of CppCast is live! In this episode Rob and Jason are joined by Ben Deane from Blizzard Entertainment to talk about C++ game development and more. Full show notes available at: cppcast.com/2017/03/ben-deane/

Lighting Techniques and Guides 2: Dynamic Lighting | Live Training | Unreal Engine

3 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?140547 Rendering guru Tim Hobson is back with more advice, tips and tricks for dynamic lighting. In a continuation of his previous lighting stream, Tim will be going over dynamic light features specifically and will be taking your questions live. Beginner to advanced, you’re guaranteed to learn something new if you tune in! […]

Spring UE4jam 2017 | News | Unreal Engine

3 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?140976 Over the last two years, Epic Games has hosted the UE4jam every month. This year, we moved to quarterly jams and we just kicked off the very first one. Before the theme was announced, we had new, spotlights and features to check out as well. UE4jam Page: forums.unrealengine.com/showthread.php?138407 [00:00:10]Intro [00:00:33]News [00:06:15]Community Spotlight […]

Updates to VR Editor | Feature Highlight | Unreal Engine

4 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?140263 Mike, Lauren, Ryan and Yannick are coming on to the livestream to discuss the new improvements that went into VR Mode just before GDC. During the State of Unreal keynote, Ryan Brucks and Lauren got to do some hands-on demonstrations live on stage, but now the team behind the tech is here […]

Creating a Text Based Adventure Part 2 – Preparing The Use Item Dictionary [8/10] Live 2017/3/29

4 weeks ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/scripting/creating-use-action In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add […]