Videos

Unite Austin Live – Day 2 – Xbox One X with Phillip Profitt, Microsoft & Andrew Dennison, Unity

1 month ago
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Phillip Profitt (Microsoft) and Andrew Dennison (Unity) about the Xbox One X and how to get started developing for the platform. Find out more: blogs.unity3d.com/2017/08/14/unity-for-xbox-one-x/ Hosts: Will Goldstone – Product Manager, Unity Sarah Stumbo – XR Evangelist, Unity Guest: Phillip Profitt […]

Unite Austin Live – Day 2 – Antigraviator with Mike Coeck, Cybernetic Walrus

1 month ago
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Mike Coeck (Cybernetic Walrus) about the futuristic racer, Antigraviator. www.antigraviator.com/ Hosts: Will Goldstone – Product Manager, Unity Sarah Stumbo – XR Evangelist, Unity Guest: Mike Coeck – Co-founder and Managing Director, Cybernetic Walrus

Unite Austin Live – Day 2 – Cadillac Virtual Showroom with Rob Spierenburg, All Things Media

1 month ago
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Rob Spierenburg (All Things Media) about the Cadillac Virtual Showroom. Hosts: Will Goldstone – Product Manager, Unity Sarah Stumbo – XR Evangelist, Unity Guest: Rob Spierenburg – CEO, All Things Media

BBC Home: A VR Spacewalk | Project Spotlight | Unreal Engine

1 month ago
When British astronaut Major Tim Peake started chatting with a BBC VR expert a truly out-of-this-world VR experience was born. BBC Home: A VR Spacewalk takes users up into low earth orbit and onto the ISS. Looking down at the Earth from over 250 miles away will take your breath away. Get started with Unreal […]

ADAM: The Mirror – Behind the Scenes

1 month ago
Watch the full film: www.youtube.com/watch?v=R8NeB10INDo Go behind the scenes of ADAM: The Mirror with Neill Blomkamp and Oats Studios. Oats Website: Home Steam Page: store.steampowered.com/app/633… Twitter: www.twitter.com/oatsstudios/ Instagram: www.instagram.com/oatsstudios/ Facebook: www.facebook.com/oatsstudios Unity Website: unity3d.com/ Twitter: twitter.com/unity3d Facebook: www.facebook.com/unity3d/ YouTube: www.youtube.com/user/Unity3D

Unite Austin Live – Day 2 – Windows Mixed Reality with Chris White, Microsoft

1 month ago
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Chris White (Microsoft) about developing for Windows Mixed Reality. developer.microsoft.com/en-us/windows/mixed-reality Hosts: Will Goldstone – Product Manager, Unity Sarah Stumbo – XR Evangelist, Unity Guest: Chris White – Principal Program Manager, Microsoft

Unite Austin Live – Day 2 – Global Evangelism Events with Carl Callewaert & Ashley Alicea, Unity

1 month ago
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Carl Callewaert (Unity) and Ashley Alicea (Unity) about Global Evangelism events and how to find one near you. Coming to a city near you: unity3d.com/events Hosts: Will Goldstone – Product Manager, Unity Sarah Stumbo – XR Evangelist, Unity Guests: Carl Callewaert […]

Creating Complex In-Game Effects | Unreal Dev Day Montreal 2017

1 month ago
In this presentation, Sr. Dev Rel Tech Artist Alan Willard walks developers through the process of creating complex in-game effects using Blueprints, Particle Systems, and Shaders. Learn how these three systems can be interwoven to create complex dynamic effects for in-game use.

Fortnite Trailer Pipeline | Unreal Dev Day Montreal 2017

1 month ago
The Fortnite cinematic trailer represents a new level of visual quality for companies wanting to implement real-time technologies into their linear animation pipelines. Join Media and Entertainment Solutions Engineer Brian Pohl as he reviews the trailer’s creative workflow and technical pipeline from pre-production through post.

Paragon Character Texturing Pipeline | Unreal Dev Day Montreal 2017

1 month ago
In this Unreal Dev Day Montreal presentation, Technical Artist Harrison Moore goes through the texturing pipeline used on Paragon from start to finish, breaking down the steps and techniques the team uses to texture hyper-realistic characters in UE4.

Lighting with Unreal Engine Masterclass | Unreal Dev Day Montreal 2017

1 month ago
The session by Lead Artist Jerome Platteaux will focus on the different ways to light a project in Unreal Engine and covers the basics of Physically Based Rendering and how to choose between the forward and the deferred render. The session also explains Baked Lighting with Lightmass, Dynamic lighting and Image based lighting while highlighting […]

UE4 Performance and Profiling | Unreal Dev Day Montreal 2017

1 month ago
This session by Sr. Dev Rel Tech Artist Zak Parrish explores performance concerns for shipping games, focusing on how to track down problem areas on both the CPU and GPU. Learn how to set up a test environment and how to employ the necessary tools to identify key performance problems as well as some guidelines […]