Videos

Siggraph 2017 – Photogrammetry workflow and the tech behind the de-lighting tool

1 month ago
Cyril Jover and Mathieu Muller of Unity Technologies discuss their photogrammetry workflow, the technology behind the de-lighting tool and how to get started with photogrammetry in Unity. For more information on Unity – bit.ly/2vOtBEa For more information on Photogrammetry – bit.ly/2vzuNMn

Siggraph 2017 – XR Development in Unity

1 month ago
Sara Stumbo, XR Evangelist at Unity Technologies, drives you through an overview of XR in Unity. She will discuss the platforms supported, run you through multiple editor demos and discuss tools for artists who are interested in XR. For more information on Unity – bit.ly/2vOtBEa

Siggraph 2017 – Editor VR

1 month ago
Amir Ebrahimi and Matt Schoen from Unity Labs discuss building tools to match your teams creativity, how you can architect for adaptability, and how to embrace design ambiguity in your production. For more information on Unity – bit.ly/2vOtBEa

Siggraph 2017 – Real-time Cinematics & Storytelling

1 month ago
Adam Myhill, Head of Cinematics at Unity Technologies, gives you insights into the revolution of real-time cinematics and storytelling using Cinemachine and Timeline. For more information on Unity – bit.ly/2vOtBEa

Siggraph 2017 – Mastering Unity VR Rendering

1 month ago
David Borel, Manager, Oculus Engine Integrations breaks down the VR graphics pipeline and helps you understand VR quality and performance. For more information on Unity – bit.ly/2vOtBEa

Siggraph 2017 – XR for Creative, Brand, and Design

1 month ago
Tony Parisi, Global Head of VR/AR Strategy at Unity Technologies, dives into VR and AR for the creative industry and how these mediums are the most powerful storytelling medium we’ve ever seen. For more information on Unity – bit.ly/2vOtBEa

Siggraph 2017 – Mixed Reality – 3 Axes of Improvement

1 month ago
Dioselin Gonzalez of Unity Labs walks us through three issues that mixed reality needs to solve before mass adoption, and provides solutions on how to approach them. For more information on Unity – bit.ly/2vOtBEa

Getting Started with Gameplay Programming | Live Training | Unreal Engine

1 month ago
Richard Hinckley joins us again and discusses Gameplay Programming (GPP) using C++. One of the most important contributing factors to how your game feels is how the camera works. We explore some of the fundamentals of camera code and how it interacts with the player’s character and other elements in the game. [00:00:00] Intro/News [00:00:54] […]

Get Ready for CORE i9 – Intel Reveals 18 Core Processor on X-SERIES Platform

2 months ago
Watch this video to learn about Intel’s latest processors including their new CORE i9 18 core processor. We will give you the details on their full line up as well as pricing and recommended usage scenarios.  [00:50] – Intel Introduces X-Series CPUs[01:31] – Product Availablity and Pricing[02:45] – Multicore Processing for Gaming[04:57] – Intel ESL […]

Girls Make Games Xbox Summer Camp 2017

2 months ago
Go behind the scenes of the Girl’s Make Games summer camp program hosted at Xbox in July 2017.   To find out more about Girl’s Make Games please visit their website at:girlsmakegames.com/ You can also find more information about Xbox and Gaming For Everyone at news.microsoft.com/gamingforeveryone/   At Microsoft, our mission is to enable people and […]

Runtime NavMesh Generation – Walking On Walls and Ceilings [3/6] Live 2017/7/26

2 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/navigation/walking-walls-and-ceilings In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters which […]

Runtime NavMesh Generation – Introduction and Navigation Overview [1/6] Live 2017/7/26

2 months ago
Watch this video in context on the official Unity learn pages – www.unity3d.com/learn/tutorials/topics/navigation/introduction-and-navigation-overview In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters which […]