Videos

4.14 Animation Features & December ue4jam Theme Announced – Unreal Livestream

4.14 Animation Features & December ue4jam Theme Announced – Unreal Livestream

1 month ago
Announce Post: forums.unrealengine.com/showthread.php?130734 Lina Halper was on the stream to once again show us all the latest and greatest animation tools. With the release of 4.14, animations have received new upgrades and an updated UI! Then, we kicked off the December UE4jam live by announcing the theme at the end of the stream. Download of […]
Unite 2016 – Unity for Films

Unite 2016 – Unity for Films

1 month ago
For many years, we have dreamt of films and games converging. Now, making films with a real-time engine is not an idea, it is a reality. This is the start of a new era for film makers. Discover the latest uses of Unity for cinematographic and animation projects, such as The Jungle Book (Digital Domain), […]
4.14 Rendering Features & November UE4jam Winners – Unreal Livestream

4.14 Rendering Features & November UE4jam Winners – Unreal Livestream

1 month ago
Announce Post: forums.unrealengine.com/showthread.php?130186 Daniel Wright joins us to delve into the new graphics tools from 4.14. With the Forward Renderer for VR and so much more that just came out, we’ll have plenty to discuss. Then, Daniel and Alexander announce the November UE4jam finalists and play their games! Come for the knowledge, stay for the […]
Tanks vs Zombies C++, Part 6 – Training Stream

Tanks vs Zombies C++, Part 6 – Training Stream

1 month ago
Announce Post: forums.unrealengine.com/showthread.php?130221 Lauren and Richard are back, and so are the tanks, and their natural enemy, zombies! Here, they introduce the ability for tanks and zombies to die, and with it, some common game functionality like respawns, extra lives, and (maybe) scoring. We’ll also be adding a few new sprites from Kenney.nl’s asset packs. […]
WinHEC Keynote 2016 – Device Innovation Opportunities in Mixed Reality, Gaming and Cellular PCs

WinHEC Keynote 2016 – Device Innovation Opportunities in Mixed Reality, Gaming and Cellular PCs

1 month ago
At the 2016 Windows Hardware Engineering Community event (WinHEC) in Shenzhen, China, Microsoft joined its partners and hardware engineering creators from around the world to talk about their vision for building the next generation of modern PCs supporting mixed reality, gaming and more; to make mixed reality mainstream; and to introduce always-connected, more power efficient cellular […]
The Most Overlooked Performance Secret – Gaming Monitors

The Most Overlooked Performance Secret – Gaming Monitors

1 month ago
If you have ever wondered how Pro players are able to track and respond the way they do, part of the secret is being able to see the action clearly which most monitors are not necessarily good at. If you want the best immersive gaming experience, it is not all about your graphics card. Often […]
AWS re:Invent 2016: Riot Games: Standardizing Application Deployments Using Amazon ECS (GAM401)

AWS re:Invent 2016: Riot Games: Standardizing Application Deployments Using Amazon ECS (GAM401)

1 month ago
This session covers how the data team at Riot Games utilizes ECS to consolidate and improve disparate deployment and hosting strategies across a wide range of applications deployed via Docker containers. The team will share how cluster management and container orchestration through ECS enables the team to quickly adopt and evolve shared service hosting solutions […]
AWS re:Invent 2016: PlayStation: Breaking Bandwidth Barrier using Soft State & ELB (GAM302)

AWS re:Invent 2016: PlayStation: Breaking Bandwidth Barrier using Soft State & ELB (GAM302)

1 month ago
As systems and user bases grow, a once abundant resource can become scarce. While scaling out PlayStation services to millions of users at over a 100,000 requests/second, network throughput became a precious resource to optimize for. Alex and Dustin talk about how the microservices that power Playstation achieved low latency interactions while conserving on precious […]
WAPG 3 Sprite Animation Programming CSS JavaScript

WAPG 3 Sprite Animation Programming CSS JavaScript

1 month ago
In this video we cover sprite animation programming in the DOM and on the Canvas. Learn to make dynamic and interactive sprite sheet animations.
Playtime 2016 – Android development in 2016

Playtime 2016 – Android development in 2016

1 month ago
Android development has evolved to be more powerful and efficient than before. Android Studio brings you speed, smarts, and support for Android Nougat. Firebase’s broad range of cross-platform developer tools can improve your app on Android and beyond. Material Design continues to improve the user experience and increase engagement. From Android Nougat to Vulkan, here’s […]
Playtime 2016 – What’s next for Google Play

Playtime 2016 – What’s next for Google Play

1 month ago
There has never been a more exciting time to develop for Google Play. Learn how we’re helping users discover apps in the right context, creating new ways to engage with users beyond the install, and enabling innovative new experiences on emerging platforms like virtual reality, wearables, and auto.
Playtime 2016 – Why you need to build for families

Playtime 2016 – Why you need to build for families

1 month ago
The majority of the world’s population lives in family-based households. Those with minor children have tablet and smartphone ownership rates that are higher than the general population. These families are more likely to purchase goods and services on their mobile devices, and are more likely to play games. Learn why you should build for families […]