Videos

Polymer, attributi per il layout [Italiano]

3 years ago
Come configurare Polymer per usare gli attributi di layout e accedere quindi alle potenzialità della CSS Flexbox. Mauro Solcia, in questo nuovo video su Polymer, ci mostra come fare. “Vai alla playlist con tutti i video della GDL Italia: goo.gl/nPA2dm“

How I: Prep to fundraise with four questions

3 years ago
Jukedeck founder Ed Rex shares the four questions he answered to prepare for successful investor meetings. www.jukedeck.com/ How I: is a video series where entrepreneurs share their tips, hacks, and lessons learned. See full playlist at goo.gl/42KKTj Ed is an alumni of our Launchpad program – learn about our programs at g.co/launch.

Introducing Google Cloud Platform Resources

3 years ago
If you’re new to Google Cloud Platform you’ll find a rich variety of content published by Google as well as the wider community to help you get started developing. This video introduction will cover training materials, where you can go for help, some of the annual events to keep an eye out for and how […]

Quick Tip: Don’t Default that Switch! (Route 85)

3 years ago
The Google Developers show for iOS developers- In the first of our series of Quick Tips, we explain why Objective-C (and Swift) developers might not always want to add a default case to their switch statement when working with enums. Trust us, it’s more interesting than it sounds. Want more Route 85 videos? Find them […]

GDG Happy New Year 2015

3 years ago
Happy New Year greeting for 2015 to Google Developer Groups (GDG) Organizers from Google’s GDG Community Advocates, Van Riper and Adriana Cerundolo. See developers.google.com/groups/
Project Ara: Part of it

Project Ara: Part of it

3 years ago

Game On! – Meet the Management APIs

3 years ago
If you’re testing out Google Play game services in your game and want to know how to reset an achievement, clear out a test leaderboard, or remove those cheaters from your leaderboards once and for all, check out this video on the Management APIs! You’ll be glad you did. Read more about the Management APIs […]

Easy Maps Apps in Java and Python

3 years ago
Integrating Google Maps API services into applications provides a great set of location based services for powerful functionality. If you write server side applications in Java or Python, accessing these APIs requires some way to talk to the Google Maps server REST APIs that provide the interfaces. Google have built an open-source set of client […]

How I: Use a common code repo to pivot quickly

3 years ago
Entreprogrammer Stefan Ritter shares how he set up a common code repository, (github: emptyapp) with a landing page and e-mail sign-up, a client-agnostic API server, a front-end app, user model, and login authentication scheme, to help him pivot quickly between many projects. github.com/stefanRitter/emptyApp pickfeed.io/ gymnosbody.com www.fitguru.org/ www.buzzr.io/ How I: is a video series where entrepreneurs […]

Android Performance Patterns: Tool – Profile GPU Rendering

3 years ago
“If you can measure it, you can optimize it” is a common term in the computing world, and for Android’s rendering system, the same thing holds true. In order to optimize your pipeline to be more efficient for rendering, you need a tool to give you feedback on where the current perf problems lie. And […]
Android Performance Patterns: Understanding VSYNC

Android Performance Patterns: Understanding VSYNC

3 years ago
Unbeknown to most developers, there’s a simple hardware design that defines everything about how fast your application can draw things to the screen. You may have heard the term VSYNC – VSYNC stands for vertical synchronization and it’s an event that happens every time your screen starts to refresh the content it wants to show […]
Android Performance Patterns: Understanding Overdraw

Android Performance Patterns: Understanding Overdraw

3 years ago
One of the most problematic performance problems on Android is the easiest to create; thankfully, it’s also easy to fix. OVERDRAW is a term used to describe how many times a pixel has been re-drawn in a single frame of rendering. It’s a troublesome issue, because in most cases, pixels that are overdrawn do not […]