Learn more about the sample video-on-demand media Progressive Web App on GitHub: goo.gl/WNf1Dx In Building a Media Player #11 Paul Lewis talks you through range requests and range responses; pulling out varying ‘chunks’ of data from a media file to enable a user to see it. Subscribe to the Chrome Developers Channel: goo.gl/LLLNvf
LinkedIn uses Android Studio: goo.gl/P8ybSV Guetzli: A New Open Source JPEG Encoder: goo.gl/p8maFZ Faster 3D rendering with WebGL 2.0: goo.gl/nkPBFZ An Upgrade to SyntaxNet: goo.gl/0jYMSy Distill: Supporting Clarity in Machine Learning: goo.gl/0zoAjD Profiling your Realtime Database Performance: goo.gl/d503PM Native Express Video: goo.gl/nXVfIW Highlights: LinkedIn and Android Studio, Distill (Machine Learning), SyntaxNet upgrade The Developer Show […]
Learn how Google is ramping up efforts to help game developers grow their businesses and make Android a great platform for games. From Play store updates optimized for discovery and engagement, to performance upgrades making high fidelity gaming come to life on Android devices, 2017 will be another year full of exciting gaming experiences.
Learn about three new game-related projects in development at Google’s Advanced Technology and Projects (ATAP) group: Soli, Jacquard, and Spotlight Stories. These future-tech capabilities enable completely new game experiences. How will you use them?
Immersive computing (AR and VR) will redefine the way we interact with information and experience the world. That’s why Google created Daydream for VR and Tango for AR. This talk will give developers an understanding of the two platforms, discuss opportunities for developers on each, discuss how Google can potentially partner with developers on projects, […]
VR is the next great storytelling medium. People can now experience and truly be inside of stories and places in a way that isn’t possible with a 2d screen, and goes beyond just a linear narrative. VR makes it possible not just to transport people to another world, but to take people to amazing places […]
In this talk we will build an entire multiplayer game backend on Kubernetes in 5 minutes, and then play our game on top of it! In this time we will take a look at software containers with Docker, and how we can use them with Kubernetes, to power common tasks like deployment, logging, health checking […]
Building games is challenging and making sure they provide you with a living is even harder. This talk covers how to utilize Firebase to build experiences, re-engage players and grow your audience in your C++ or Unity games.
A look at Gaming on YouTube and how mobile gaming content is in a state of hyper growth on the platform with an explosive 2016. We’ll do a deep dive into how we are thinking about mobile gaming, streamline the capturing of mobile content and how events like King’s Cup are leading our content initiative.
This talk will tell you about the top 3 ways Google is an essential partner for building thriving games businesses. We will touch on the breadth of Google’s knowledge of game discovery and consumption, and will show how Google’s machine learning enables marketers to draw powerful insights on growth and monetization.
What can machine learning actually do for your game? In this talk, I’ll discuss the matches (and mismatches) between research and the realities of publishing games. I’ll introduce TensorFlow — an open source machine learning library — in a game-developer friendly way, and look to the future of where machine learning can help developers create […]