Videos

Going Further with FlatBuffers

1 month ago
This talk introduces you to some powerful FlatBuffers tools you may not know to exist, such as schema-less FlatBuffers, the object API, GRPC support, in-place mutation, in-place binary search, proto translation and reflection!

Designing a Google Doodle game

1 month ago
How do you make a game for a billion users? Take a quick look into the Google Doodle’s unique set of game design constraints.

Best Practices for Launching Successfully on Google Play

1 month ago
From Early Access to Beta Testing to Pre-Registration, Play provides the best go-to-market programs for launching mobile games. This panel will cover how these programs tie the entire production process together. Featuring: Electronic Arts, Hutch Games, Nix Hydra & Space App Games

Beyond the Install: Building Robust Communities on Mobile

1 month ago
You’ve heard about Influencer Campaigns, eSports, and Social Marketing–Now hear about strategies from the innovative game companies who are building their communities to sustain product growth for the long term. Featuring: Seriously Entertainment, Social Point & SuperEvilMegaCorp

True Indie Stories: Learnings, Challenges and More

1 month ago
Join us for a candid discussion amongst a diverse set of Android Indie Developers as they share honest accounts of launching games on Google Play. Featuring: 505 Games, About Fun, Disruptor Beam, Klei Entertainment & Schell Games

The Google Cast Framework API, for Chrome

1 month ago
Setup for Developing with Cast v3 for Chrome: goo.gl/EGk509 The new Google Cast Framework API for Chrome simplifies several complex parts of the Google Cast SDK and addresses the major issues identified by developers and content creators. In this video, Sachit Mishra explains how the new framework API reduces the amount of code needed to […]

Android Developer Story: Omnidrone develops a better game with Early Access on Google Play

1 month ago
Watch Gerard Fernandez, CEO and Gonzalo Fasanella, Product & Business, at game developer Omnidrone, explain how using open beta and the Early Access Beta Program have enabled them to build the game which players want. Hear how they iterated the game and improved key KPIs, such as engagement and monetization, before the public launch. – […]

Automated testing with aXe — A11ycasts #15

1 month ago
aXe on GitHub: goo.gl/0FDyHW Manually reviewing a site for accessibility issues can be a time consuming process. Automated tools help streamline the work and make it easier to catch subtle mistakes. Today on A11ycasts we’ll show one of those tools, a library called aXe, and how you can use it as a drop in script, […]

Building a Media Player #10

1 month ago
Learn more about the sample video-on-demand media Progressive Web App on GitHub: goo.gl/WNf1Dx In this extended edition of Deveoper Diary Paul Lewis walks through the offline code for his Media Player. Firstly looking at users who go online to watch a video later and secondly at pre fetching future media for a user. Subscribe to […]

The Developer Show (Cloud NEXT)

1 month ago
We’ll be back next week with a new TL;DR, but in the meantime, Timothy Jordan picked out some of his favorite keynote sessions, sandboxes, and interviews from Google Cloud NEXT. Highlights: Machine Learning, Vint Cerf & Marc Andreessen, Google Cloud Functions Cloud Next Keynote Livestream Pre-Shows Day 1: goo.gl/l0Al3a Day 2: goo.gl/SZaS2Q Keynote highlights Day […]

Android Developer Story: LinkedIn uses Android Studio to build a performant app

1 month ago
Watch more developer stories at g.co/play/developerstories LinkedIn’s app in Google Play store: g.co/play/linkedin Android Studio: g.co/androidstudio The LinkedIn mobile team uses Android Studio to build their Android app. For teams with a large number of developers adding code to a project, making sure that everyone pays attention to areas that affect performance is vital for […]

IONIC 2 FULL APP (2/2) – GEOLOCATION & MAPS | Ionic 2 + Angular to build a full Mobile Application

1 month ago
This video is part of my Ionic 2 Miniseries where we’re going to use Angular and Ionic 2 to build a nice little application, running natively on mobile devices. The full source code can be found in the following Github repo (choose the right branch!): github.com/mschwarzmueller/yt-ionic2-my-places Want to learn much more about Ionic 2 or […]