Videos

Microsoft’s underwater datacenter: Project Natick

Microsoft’s underwater datacenter: Project Natick

1 year ago
Introducing Microsoft Project Natick, a Microsoft research project to manufacture and operate an underwater datacenter. The initial experimental prototype vessel, christened the Leona Philpot after a popular Xbox game character, was operated on the seafloor approximately one kilometer off the Pacific coast of the United States from August to November of 2015. Project Natick reflects […]
Thinga.Me, a Microsoft Garage Project.

Thinga.Me, a Microsoft Garage Project.

11 months ago
Thinga.Me offers the best and most compelling way of digitally capturing the physical things that matter in your life. Archive your kids artwork, show off your cool set of collectibles, keep track of the stuff in your basement. The choice is yours. Thinga.Me is available for the iPhone and is currently an invite-only release. Sign […]
MobileFusion: Create 3D scans with your mobile phone

MobileFusion: Create 3D scans with your mobile phone

2 years ago
MobileFusion is a research project that turns ordinary mobile phones into 3D scanners without any additional hardware. The resulting 3D scans are detailed enough for 3D printing or use in augmented-reality games. Read more: blogs.technet.com/b/inside_microsoft_research/archive/2015/08/24/3d-scans-with-mobile-phones-mobilefusion-research-project.aspx
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences

Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences

1 year ago
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We propose a solution that overcomes this limitation by hacking human perception. […]

Fukushima Daiichi – Six Years Later

1 month ago
Following the March 11, 2011 earthquake and tsunamis off the northeastern coast of Japan, the Fukushima Daiichi Nuclear Power Plant personnel encountered extraordinary challenges in managing the loss of electrical power, control, and instrumentation at the six reactors and seven spent fuel pools. Improvising responses in the face of harsh conditions; their actions likely reduced […]
Improving the Halo 5 multiplayer experience

Improving the Halo 5 multiplayer experience

2 years ago
Senior researcher Rob DeLine describes how the Halo team uses Trill, a high-performance in-memory incremental analytics engine, and Tempe, a web service for exploratory data analysis, to monitor and quickly improve the Xbox gaming experience. research.microsoft.com/

Thumb + Pen Interaction on Tablets

3 weeks ago
Thumb + Pen Interaction on Tablets addresses the simultaneous, and complementary, use of pen & touch modalities for interaction in laptop scenarios, such as when using a Surface tablet on the couch, where the nonpreferred hand must often hold the device itself. In this case, the thumb is available and sufficiently mobile to manipulate many […]
Microsoft introduces Fetch!

Microsoft introduces Fetch!

1 year ago
Fetch! is an iPhone app that can identify breeds from photos of dogs. In addition to identifying the breed, Fetch! makes it easy for consumers to find more information about each breed, and share results and photos on social media. The app is available as a free download in the Apple App Store and through […]
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays

Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays

1 year ago
We explore the concept of a sparse peripheral display, which augments the field-of-view of a head-mounted display with a lightweight, low-resolution, inexpensively produced array of LEDs surrounding the central high-resolution display. We show that sparse peripheral displays expand the available field-of-view up to 190º horizontal, nearly filling the human field-of-view. We prototyped two proof-of-concept implementations […]
Microsoft Translator: License to Translate

Microsoft Translator: License to Translate

1 year ago
Introducing Microsoft Translator’s new conversation feature for iOS and Android– translate face to face conversations in a more natural way by simultaneously using your smartwatch and phone! It uses the same Microsoft Translator speech translation engine that powers Skype Translator and is optimized for translating full conversations, not just short sentences. Communicate in a more […]
Freehand 3D Computer Interaction Without Gloves

Freehand 3D Computer Interaction Without Gloves

12 months ago
Digits, a wrist-worn gloveless sensor developed by Microsoft Research in Cambridge, U.K., enables 3-D computer interaction in any environment and is practical beyond computer gaming.
Microsoft Selfie app updated with social sharing

Microsoft Selfie app updated with social sharing

1 year ago
The popular Microsoft Selfie app has been updated with social sharing to Facebook, Twitter, WeChat as well as native apps for iOS users. The app uses computer vision and machine learning to enhance the images you take, removing noise and auto-correcting for poor lighting. Download for iOS: itunes.apple.com/us/app/microsoft-selfie/id1064676206 Web-based version: selfie.microsoftcafe.net/ Learn more about the […]