Videos

SketchSpace: Designing Interactive Behaviors with Passive Materials

SketchSpace: Designing Interactive Behaviors with Passive Materials

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/sketchspace-designing-interactive-behaviors-passive-materials/
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays

Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/augmenting-field-view-head-mounted-displays-sparse-peripheral-displays-2/
Constructing Virtual 3D Models with Physical Building Blocks

Constructing Virtual 3D Models with Physical Building Blocks

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/constructing-virtual-3d-models-physical-building-blocks/
Ripples: Utilizing Per-Contact Visualizations to Improve User Interaction with Touch Displays

Ripples: Utilizing Per-Contact Visualizations to Improve User Interaction with Touch Displays

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/ripples-utilizing-per-contact-visualizations-improve-user-interaction-touch-displays-2/
Rock & Rails

Rock & Rails

1 month ago
Rock & Rails: Extending Multi-touch Interactions with Shape Gestures to Enable Precise Spatial Manipulations See more on this video at www.microsoft.com/en-us/research/video/rock-rails-extending-multi-touch-interactions-shape-gestures-enable-precise-spatial-manipulations/
SenseShapes

SenseShapes

1 month ago
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System See more on this video at www.microsoft.com/en-us/research/video/senseshapes-using-statistical-geometry-object-selection-multimodal-augmented-reality-system-2/
Motion Prediction Approaches to Reducing Latency in Dynamic Projector-Camera Systems

Motion Prediction Approaches to Reducing Latency in Dynamic Projector-Camera Systems

1 month ago
Juggling the Effects of Latency: Motion Prediction Approaches to Reducing Latency in Dynamic Projector-Camera Systems See more on this video at www.microsoft.com/en-us/research/video/juggling-effects-latency-motion-prediction-approaches-reducing-latency-dynamic-projector-camera-systems/
Mutual Dissambiguation of 3D Multimodal Interaction in Augmented and Virtual Reality

Mutual Dissambiguation of 3D Multimodal Interaction in Augmented and Virtual Reality

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/mutual-dissambiguation-3d-multimodal-interaction-augmented-virtual-reality-2/
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop.

MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop.

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/miragetable-freehand-interaction-projected-augmented-reality-tabletop-2/
Constructionist Design Methodology for Interactive Intelligences

Constructionist Design Methodology for Interactive Intelligences

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/constructionist-design-methodology-interactive-intelligences/
FoveAR

FoveAR

1 month ago
FoveAR: Combining an Optically See-Through Near-Eye Display with Spatial Augmented Reality Projections See more on this video at www.microsoft.com/en-us/research/video/fovear-combining-optically-see-near-eye-display-spatial-augmented-reality-projections/
DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Surface

DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Surface

1 month ago
See more on this video at www.microsoft.com/en-us/research/video/depthtouch-using-depth-sensing-camera-enable-freehand-interactions-interactive-surface/