Videos

Spring Boot Vs Spring – A Comparison

2 weeks ago
Spring Boot vs Spring Framework. How do they compare? Code, Videos, Courses and Examples at www.springboottutorial.com/spring-boot-tutorials-for-beginners

Spring Boot Integration Testing – For Rest Web Services

2 weeks ago
Write Integration Tests for Spring Boot Rest Services. Code, Videos, Courses and Examples at www.springboottutorial.com/spring-boot-tutorials-for-beginners How to write a integration test for Get REST Service? How to write a integration test for the POST Service? In the integration test * We will launch the complete Spring Boot application using @SpringBootTest * We will invoke the […]

C# Tutorial 11

2 weeks ago
Get the Code Here : goo.gl/urKu8V Best C# Book : amzn.to/2iMArkU Support me on Patreon : www.patreon.com/derekbanas In this part of my C# tutorial we’ll explore many collections available with C#. We’ll look at ArrayLists, Dictionaries, Queues, and Stacks. We’ll test out most every function available with them. For best results take notes on the […]

Spring Boot Auto Configuration – Understand The Magic

2 weeks ago
Understand Spring Boot Auto Configuration. Code, Videos, Courses and Examples at www.springboottutorial.com/spring-boot-tutorials-for-beginners Why do we need Auto Configuration? What is Auto Configuration? A few examples of Spring Boot Auto Configuration How is Auto Configuration implemented in Spring Boot? How to debug Auto Configuration? Spring Boot looks at a) Frameworks available on the CLASSPATH b) Existing […]

Treehouse LiveCoding: Django Feelings Project API

2 weeks ago
Learn Python Programming at Treehouse! Python is a widespread, general purpose, open source programming language used for many different purposes. Focusing on a clean syntax and ease of use, it’s great for beginners and professionals alike. Join Treehouse today and start your free trial! trhou.se/2hrgr6n Learn how to build websites and apps, write code, or […]

Imposter Syndrome

3 weeks ago
Today, you will be given the rare chance to witness a budding software developer in his natural habitat, a coffee shop. Join us as we dive deep into the phenomenon known as …Imposter Syndrome! Join Treehouse today and start your free trial! trhou.se/2lzbc6L Learn how to build websites and apps, write code, or start a […]

Episode 461: Chris Woodruff on Electron

3 weeks ago
Electron is a framework built on top of Chromium that allows cross-platform web development. Chris Woodruff describes how to use this to build cross-platform applications.   Links Electron home Apps built with Electron  

Resident Evil 7 VR Part 10 The End

3 weeks ago
Tell me what game to play next in the comments I beat Resident Evil 7 for good. I’m now playing as my crazy EX wife Mia, who I thought I killed in part1. What enemies await? Grandma? Ethan??? This game has been amazing to live stream! Thank you to everyone that came along for the […]

All-Frequency Precomputed Radiance Transfer for Glossy Objects

3 weeks ago
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequency” lighting. Specifically, source lighting is represented by a cube map at resolution nL = 6 × 32 × 32. We present a novel PRT formulation which factors glossy BRDFs into purely […]

Silhouette Clipping

3 weeks ago
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for efficiently clipping the rendering of coarse geometry to the exact silhouette of the original model. The coarse mesh is obtained using progressive hulls, a novel representation with the nesting property required for proper […]

Discontinuity Edge Overdraw

3 weeks ago
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques such as mipmapping greatly improve the filtering of textures defined over a mesh. A major component of the remaining aliasing occurs along discontinuity edges such as silhouettes, creases, and material boundaries. Framebuffer supersampling is a simple remedy, but 2×2 supersampling leaves behind significant […]

Texture Mapping Progressive Meshes

3 weeks ago
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important goals simultaneously. It minimizes texture stretch (small texture distances mapped onto large surface distances) to balance sampling rates over all locations and directions […]