Videos

Unite Europe 2017 – VR and AR applications in car development

2 weeks ago
Virtual Engineering Lab (VEL) at Volkswagen AG builds tailor-made VR/AR solutions for engineers, designers and stylists involved in the process of car development. In this talk, they share insight into the car development process and how they push Unity, VR HMDs and HoloLens to the limit in order to replace or augment physical mock-ups of […]

Summer #UE4Jam Kickoff 2017 | News | Unreal Engine

3 weeks ago
Announce Post: forums.unrealengine.com/showthread.php?148724 Amanda Bott and Chance Ivey joined this livestream to talk about the NVIDIA Edge program, a lot of cool Unreal news and of course the Summer UE4jam. Theme was Blessing in Disguise! UE4Jam Page: forums.unrealengine.com/showthread.php?145075 [00:00:10] Intro [00:00:47] News [00:19:13] Community Spotlight [00:27:58] UE4Jam Info [00:35:41] Theme Announcement [00:40:17] Outro NEWS NVIDIA […]

Google I/O 2017 Highlights

2 months ago
Google I/O 2017, our annual developer conference, gathered 7,200+ developers from around the world at Shoreline Amphitheatre in Mountain View, CA. Attendees enjoyed a 3 day festival with technical Sessions, Office Hours, Codelabs, Sandbox Demos, App Reviews, an After Hours Block Party, and a Concert by LCD Soundsystem — making the best use of the […]

Google I/O’17: Channel 6

2 months ago
Technical sessions and deep dives into Google’s latest developer products and platforms.

I/O ’17 Guide – Codelabs

2 months ago
Follow our I/O Guide, Timothy Jordan, touring the venue and getting the inside scoop on #io17. In this segment, he explores the Codelabs space, learning about the 50+ ready-to-code kiosks that allow developers to try out the latest and greatest Google technologies across Accessibility, Ads, Android, Android Devices, Assistant, Firebase, IoT, Location & Maps, Machine […]

Designing Screen Interfaces for VR (Google I/O ’17)

2 months ago
When we think of VR, our minds naturally gravitate towards three-dimensional environments and interactions. But, there are times when it’s necessary to present content in a two-dimensional way. With VR, we have the opportunity to reevaluate the nature of screens, and how we view and interact with screen-based content. This talk will cover techniques the […]

Vision 2017 – Narrative Design for XR

2 months ago
Speakers: Danny Cannizzaro – Tender Claws Emilie Joly – apelab Amy Stewart – Construct Studio bit.ly/visionsummit17

Google I/O’17: Channel 6

2 months ago
Technical sessions and deep dives into Google’s latest developer products and platforms. Watch more Chrome and Web talks at I/O ’17 here: goo.gl/Q1bFGY See all the talks from Google I/O ’17 here: goo.gl/D0D4VE Subscribe to the Chrome channel: goo.gl/LLLNvf #io17 #GoogleIO #GoogleIO2017

Google I/O’17: Channel 6

2 months ago
Technical sessions and deep dives into Google’s latest developer products and platforms.

Vision 2017 – Building Cinematic VR: Timeline and Other Techniques

2 months ago
Sara Stumbo and Mike Wuetherick as they walk you through how they build cinematic VR in Unity using Timeline and other techniques to create dynamic sequences in your Unity projects. Sarah Stumbo – Unity Technologies Mike Wuetherick – Unity Technologies

Vision 2017 – Improving Your Applications with VRWorks and Ansel

2 months ago
Present VRWorks and Ansel integration into Unity. VRWorks Graphics brings a new level of visual fidelity, performance, and responsiveness to virtual reality through the following features: Multi Resolution Shading, Lens Matched Shading, Single Pass Stereo rendering and VR SLI. Attendees will learn how VRWorks features work and how they can utilize them in their Unity […]

Vision 2017 – Making Magic Across Both the Virtual and Real World at PlayStation

2 months ago
PlayStation’s Magic Lab is a research group that looks to the future and explores a variety of innovative entertainment experiences through technology, including VR. We choose Unity for many of our prototypes, often using it in novel ways. For instance, support for PlayStation VR in Unity was born in Magic Lab so that we could […]