WebVR is an easy new way for developers to build and share VR experiences on the web.
We’re launching WebVR Experiments to showcase the amazing experiences developers are building with WebVR. So come and start playing at g.co/webvrexp
27 Comments on "WebVR Experiments: Virtual reality on the web for everyone"
VR with Chrome? Really? Chrome is slower then native app, doesn't it?
I checked a few of VR Experiments and there are two problems. 1st, and most important — webVR apps in Chrome are just fullscreen. I have 6,44' device and use it with Cardboard 1. In Google Play 60% of VR apps and games are supporting this screen and fit the viewfield to the cardboard's size in relation to the screen size. In webVR this is impossible to configure. The 2nd problem is, that some sites say "No VR headset detected" . How can they detect a cardboard!?
I'm talking about VR experiments from the description of this video. Not my own code.
can you share your code? (git)
when VR works with light weight glasses, I'll consider development for it.
google in the top of mountain.
sweet … sweeet thanks
I like how Google thinks to make things more accesable
harmonizing software integration between different hardware manufacturers still is the android weak spot. hopefully they learned their lesson and will implement standards early on for vr
Gotta give it a shot!
can webvr download gyroscope for everyone?
how to find <100$ phone with 5" nougat and gyro?
nexus 0 ?
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