Leave a Reply

24 Comments on "WebVR Experiments: Virtual reality on the web for everyone"

Notify of
avatar

박윤영
Guest
박윤영
12 days 17 hours ago

떙뀨

Pushisty Kot
Guest
Pushisty Kot
17 days 10 hours ago

I checked a few of VR Experiments and there are two problems. 1st, and most important — webVR apps in Chrome are just fullscreen. I have 6,44' device and use it with Cardboard 1. In Google Play 60% of VR apps and games are supporting this screen and fit the viewfield to the cardboard's size in relation to the screen size. In webVR this is impossible to configure. The 2nd problem is, that some sites say "No VR headset detected" . How can they detect a cardboard!?

CupOf SleepyTimeTea
Guest
CupOf SleepyTimeTea
18 days 2 hours ago

when VR works with light weight glasses, I'll consider development for it.

Diego Silva
Guest
Diego Silva
18 days 4 hours ago

google in the top of mountain.

Mike Downes
Guest
Mike Downes
18 days 4 hours ago

sweet … sweeet thanks

Kiva Gordon
Guest
Kiva Gordon
18 days 5 hours ago

I like how Google thinks to make things more accesable

revisionfour
Guest
revisionfour
18 days 5 hours ago

This is great. JavaScript is planting the flag here and taking over the VR game. It's all about open source and speed and ease of development. Google should also focus more on doing this for Android development.

/ itsnotak /
Guest
/ itsnotak /
12 days 21 hours ago

harmonizing software integration between different hardware manufacturers still is the android weak spot. hopefully they learned their lesson and will implement standards early on for vr

Benjamin Leee
Guest
Benjamin Leee
18 days 5 hours ago

Gotta give it a shot!

nexus 0
Guest
nexus 0
18 days 6 hours ago

can webvr download gyroscope for everyone?

nexus 0
Guest
nexus 0
17 days 18 hours ago

how to find <100$ phone with 5" nougat and gyro?

Alvar Lagerlof
Guest
Alvar Lagerlof
18 days 28 minutes ago

nexus 0 ?

Bob Tasa
Guest
Bob Tasa
18 days 6 hours ago

Well they didn't mention that it doesn't work on a Samsung VR headset. Also they didn't relate that it can get slow if you require a lot of large texture mapping. There is a LOT great with WebVR but it has issues. Would LOVE to see Virtual Texturing implemented.

Sagar Luthra
Guest
Sagar Luthra
16 days 5 hours ago

Bob Tasa sex

Bob Tasa
Guest
Bob Tasa
18 days 16 minutes ago

Browsers already work on a Samsung form. They also have can deliver webVR. I have done this already by stopping Occulus from starting. BUT there is no head movement. If you sent the head motion into the browser which can be done via Mouse or a JoyStick control which the browser supports. (I am currently using a JoyStick control)

Alvar Lagerlof
Guest
Alvar Lagerlof
18 days 20 minutes ago

Bob Tasa You have to explain that more

Bob Tasa
Guest
Bob Tasa
18 days 21 minutes ago

Its not all that do you think? You hook the head move to generic mouse moves in the browser.

Alvar Lagerlof
Guest
Alvar Lagerlof
18 days 22 minutes ago

Bob Tasa They can't just convert code to webvr

wpDiscuz