Published on May 17, 2017 by Android Developers

At Google I/O 2017, we’re announcing the first preview of Android Studio 3.0, available to download in the Canary channel. This update brings a ton of new features and improvements, including Kotlin support, Android O APIs, Java 8 language features, external APK debugging, Instant Apps modules and refactoring, unified profilers and more. Also learn about the new Emulator release, which includes Play Store, OpenGL ES 3.0 compatibility, proxy settings and a new bug reporting page.

Please refer to the announcement blogpost at goo.gl/ga5oVr for more details, as well as links to more detailed documentation pages. If you find any bugs in this release, you can use the new issue tracker to let us know. You can find instructions here: developer.android.com/studio/report-bugs.html

Subscribe to the Android channel: goo.gl/GEh1ds

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115 Comments on "Android Studio 3.0 Canary 1"

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Željan Alduk
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Željan Alduk
8 days 15 hours ago

I just hope that 3.x would be more stable than 2.x.x unusable piece of garbage..

weile cai
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weile cai
9 days 20 hours ago

so nice,enjoy the google take me in android world

Sérgio Cruz
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Sérgio Cruz
17 days 4 hours ago

still waiting for the "stable" version

Иван Дягилев
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Иван Дягилев
26 days 35 minutes ago

Awesome!

vivek kumar
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vivek kumar
1 month 4 hours ago

sir this is my problem pls sove it how to do .Error:Failed to complete Gradle execution.Cause:Gradle build daemon disappeared unexpectedly (it may have been killed or may have crashed)

Made Kusuma Prana Musala
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Made Kusuma Prana Musala
1 month 3 days ago

Why. Did. You. Use. iMac. Omg.

MadMan
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MadMan
1 month 11 days ago

did anyone notice that Snapchat is a poorly developed app?

MadMan
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MadMan
1 month 11 days ago

add swift Lang.jk

Jackie89000
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Jackie89000
1 month 16 days ago

Can someone explain what Kotlin is to me? Is it a new language that's set to replace Java?

Jerzy
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Jerzy
1 month 19 days ago
The biggest problem in Android it is framework architecture. How many methods and callbacks can have one class? Separating code is main problem because of Activity God object (you always need to pass onActivityResult or lifecycle callbacks). If you have fragments inside viepager you don't know when are they added. You can't get location without network and Google Clint (main and offline API for location is broken for years and don't work on many devices ) Really it is a mess. New platform = new callbacks and methods in activity. We have greate multicore CPU and lot of ram but… Read more »
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