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86 Comments on "Let’s Make Pong! (Pt. 4 : Swift 3 in Xcode : SpriteKit)"

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Jackson Drake
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Jackson Drake
6 days 19 hours ago

can you please post your source code please? I want to compare it to my own. That would be really helpful for me and probably a lot of other people too

Jackson Drake
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Jackson Drake
10 days 18 hours ago

can you publish your source code for this app somewhere? Loved this series. Really helped me a lot and it was easy to follow along with you.

Mr Mod242
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Mr Mod242
11 days 16 hours ago

How can I add a pause button/menu to my game? There is literally not one tutorial for that on YouTube.

Will Hutson
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Will Hutson
24 days 6 hours ago

This series has been so great! It helped me release my first app the other day, called Rebounder, it would be great if some of you would check it out?

Silla_10
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Silla_10
25 days 2 hours ago

Thanks a lot for this series!! Learned many simple concepts of SpriteKit.

gargyyyy
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gargyyyy
26 days 5 hours ago
Hi! First I want to thank you, for your great video tutorials! :)I need help and I think it will be easy for you :)I have a problem with swipe recognizer. I have generated object coming from up to down. I want to set action, when I touch the object and slide him left, he disappear. My code is below.class GameScene: SKScene {var object: SKSpriteNode!var moveAndRemove = SKAction()func leftSlide(_ sender: UISwipeGestureRecognizer){ object.run(SKAction.moveBy(x: -1000, y: 0, duration: 1))}override func didMove(to view: SKView) { let SpawnObject = SKAction.run({ () in let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(self.leftSlide(_:))) leftSwipe.direction = .left self.view!.addGestureRecognizer(leftSwipe) self.object… Read more »
James Therlingson
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James Therlingson
1 month 4 days ago

I get an error when I write: var currentGameType = gameType()It says:'gameType' cannot be constructed because it has no accessible initializersHow can I fix this?

Gaby V
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Gaby V
25 days 2 hours ago

Silla_10 Thanks for the explanations!I've already solved it 😀

Silla_10
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Silla_10
25 days 3 hours ago

It is requiring an initial value for currentGameType. I solved it by setting currentGameType = gameType.medium. Doesn't really matter what you set it to because this value will be overridden by the selected game type from the MenuVC as we are passing it through the moveToGame function.

Gaby V
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Gaby V
26 days 20 hours ago

Same to me… did you solve it?

The1steven2
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The1steven2
1 month 6 days ago

Yo Jared, could you make a tutorial on how to delete an enemy node if it is hit 2 times instead of 1?

Cobra's Playhouse
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Cobra's Playhouse
1 month 6 days ago

How does he do this?

Jared Davidson
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Jared Davidson
1 month 5 days ago

+Cobra's Playhouse Magic.

Anders Randler
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Anders Randler
1 month 16 days ago

This sooooo GOOD! Thanks a million! Really impressed buy your Tutorials. Myself I'm a teacher that slowly starts to get into basic Swift coding… both with my Students and my Colleagues. I will definitely use your Pong-tutorials in Class. Great Stuff!"!

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