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Published on August 9, 2017 by Derek Banas

Get the Code : goo.gl/fGuwB9
Best Unity 2D Book : amzn.to/2vk75Rd
www.patreon.com/derekbanas

In the next 2 videos I’ll cover how to lock Ms. Pac-Man perfectly inside of the maze as she moves around. We will do this not through colliders, but instead by using pivot points, which will make the movement very clean and also resource light. We’ll cover how to Setup Pivot Points, Putting GameObjects in an Array, Selecting GameObjects in Code, Cycling through GameObjects in Empties, Moving Ms. Pac-Man, Animating Ms. Pac-Man and much more.

Thank you to Patreon supporters like the following for helping me make this video

facebook.com/cottageindustriesbuild/
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@kyleaisho
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155 Comments on "How to Make Video Games 18 : Make Ms. Pac-Man 2"

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Say Aruccio
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Say Aruccio
3 months 3 days ago

The dots and points killed me.Thanks for explaining everything so simply <3

Derek Banas
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Derek Banas
3 months 3 days ago

I'm happy it helped 🙂

Say Aruccio
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Say Aruccio
3 months 8 days ago

I didn't catch, why your Ms.Pacman moves to the left. Mine doesn't move. Could you explain?

Say Aruccio
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Say Aruccio
3 months 8 days ago

Derek Banas Noooo, I didn't notice that you create it? XD (idk how). Thanks 😀

Derek Banas
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Derek Banas
3 months 8 days ago

Do you have this in MsPacman.csvoid Start(){ rb.velocity = new Vector2 (-1, 0) * speed; }

phetdek
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phetdek
5 months 6 days ago

My pac-man coudn't move, anyway to fix this?

phetdek
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phetdek
5 months 6 days ago

Thanks~

Derek Banas
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Derek Banas
5 months 6 days ago

I have the whole project here along with the code www.newthinktank.com/2017/08/make-video-games-23/

Vidit Khandelwal
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Vidit Khandelwal
8 months 29 days ago

I get A NullReferneceException at TurningPoint line 25Please help

Vidit Khandelwal
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Vidit Khandelwal
8 months 29 days ago

I get A NullReferneceException at TurningPoint line 25Please help

Vidit Khandelwal
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Vidit Khandelwal
9 months 5 days ago

how did he hide the dots??

Vidit Khandelwal
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Vidit Khandelwal
9 months 2 days ago

Sir, I meant in the start when you demonstrated what you had done beforehand

Derek Banas
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Derek Banas
9 months 5 days ago

In the function ADotWasEaten I destroy dots that are collided with

Vidit Khandelwal
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Vidit Khandelwal
9 months 5 days ago

how did he hide the dots??

Vidit Khandelwal
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Vidit Khandelwal
9 months 2 days ago

Sir, I meant in the start when you demonstrated what you had done beforehand

Derek Banas
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Derek Banas
9 months 5 days ago

In the function ADotWasEaten I destroy dots that are collided with

samuelturella
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samuelturella
9 months 20 days ago

I don't even know you, but i already love you

Derek Banas
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Derek Banas
9 months 20 days ago

You're very kind 🙂

samuelturella
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samuelturella
9 months 20 days ago

I don't even know you, but i already love you

Derek Banas
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Derek Banas
9 months 20 days ago

You're very kind 🙂

Dude D
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Dude D
11 months 4 days ago

Dude super difficult. Code could be done in no time in Phaser, and the map in Tiles, but i do understand your point with the collision. But, I would just make the collision rectangle of player smaller, then the sprite it self. Ill make this game tomorrow just for fun and to see what is what

Dude D
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Dude D
11 months 4 days ago

i have not saw the previous ones, but in broad sense , this technique could be use as pathfinding for enemy AI, but for this is a overkill

Derek Banas
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Derek Banas
11 months 4 days ago

I'm trying to show how to make games without relying to much on Unity's built in tools so that these techniques could be used with or without Unity. I guess I'm doing a bad job of explaining the goals of this tutorial series

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