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Published on August 9, 2017 by Derek Banas
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In the next 2 videos I’ll cover how to lock Ms. Pac-Man perfectly inside of the maze as she moves around. We will do this not through colliders, but instead by using pivot points, which will make the movement very clean and also resource light. We’ll cover how to Setup Pivot Points, Putting GameObjects in an Array, Selecting GameObjects in Code, Cycling through GameObjects in Empties, Moving Ms. Pac-Man, Animating Ms. Pac-Man and much more.

Thank you to Patreon supporters like the following for helping me make this video

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147 Comments on "How to Make Video Games 18 : Make Ms. Pac-Man 2"

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Vidit Khandelwal
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Vidit Khandelwal
1 month 29 days ago

I get A NullReferneceException at TurningPoint line 25Please help

Vidit Khandelwal
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Vidit Khandelwal
1 month 29 days ago

I get A NullReferneceException at TurningPoint line 25Please help

Vidit Khandelwal
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Vidit Khandelwal
2 months 5 days ago

how did he hide the dots??

Vidit Khandelwal
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Vidit Khandelwal
2 months 2 days ago

Sir, I meant in the start when you demonstrated what you had done beforehand

Derek Banas
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Derek Banas
2 months 5 days ago

In the function ADotWasEaten I destroy dots that are collided with

Vidit Khandelwal
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Vidit Khandelwal
2 months 5 days ago

how did he hide the dots??

Vidit Khandelwal
Guest
Vidit Khandelwal
2 months 2 days ago

Sir, I meant in the start when you demonstrated what you had done beforehand

Derek Banas
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Derek Banas
2 months 5 days ago

In the function ADotWasEaten I destroy dots that are collided with

samuelturella
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samuelturella
2 months 20 days ago

I don't even know you, but i already love you

Derek Banas
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Derek Banas
2 months 20 days ago

You're very kind 🙂

samuelturella
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samuelturella
2 months 20 days ago

I don't even know you, but i already love you

Derek Banas
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Derek Banas
2 months 20 days ago

You're very kind 🙂

Dude D
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Dude D
4 months 4 days ago

Dude super difficult. Code could be done in no time in Phaser, and the map in Tiles, but i do understand your point with the collision. But, I would just make the collision rectangle of player smaller, then the sprite it self. Ill make this game tomorrow just for fun and to see what is what

Dude D
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Dude D
4 months 4 days ago

i have not saw the previous ones, but in broad sense , this technique could be use as pathfinding for enemy AI, but for this is a overkill

Derek Banas
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Derek Banas
4 months 4 days ago

I'm trying to show how to make games without relying to much on Unity's built in tools so that these techniques could be used with or without Unity. I guess I'm doing a bad job of explaining the goals of this tutorial series

Vitezslav Omelka
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Vitezslav Omelka
4 months 4 days ago

Dude super difficult. Code could be done in no time in Phaser, and the map in Tiles, but i do understand your point with the collision. But, I would just make the collision rectangle of player smaller, then the sprite it self. Ill make this game tomorrow just for fun and to see what is what

Vitezslav Omelka
Guest
Vitezslav Omelka
4 months 4 days ago

i have not saw the previous ones, but in broad sense , this technique could be use as pathfinding for enemy AI, but for this is a overkill

Derek Banas
Guest
Derek Banas
4 months 4 days ago

I'm trying to show how to make games without relying to much on Unity's built in tools so that these techniques could be used with or without Unity. I guess I'm doing a bad job of explaining the goals of this tutorial series

Rahul Prabhu
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Rahul Prabhu
4 months 5 days ago

Another great video! Can't wait for the next tutorial, Derek! Thanks so much!

Derek Banas
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Derek Banas
4 months 5 days ago

Thank you 🙂 The next part will be up tomorrow morning

Rahul Prabhu
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Rahul Prabhu
4 months 5 days ago

Another great video! Can't wait for the next tutorial, Derek! Thanks so much!

Derek Banas
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Derek Banas
4 months 5 days ago

Thank you 🙂 The next part will be up tomorrow morning

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