In this episode we will take a look at the basics of using Unity while setting up the scene that we will be working with for the next several episodes. We will discuss the basics of the UI, general terms such as "game object" and "component" and give a brief introduction into materials. We’ll wrap up by taking a quick look at the Awake(), OnEnable(), OnDisable(), Start() and Update() methods.
Resources
1. GitHub Repository
2. Unity Manual – Execution Order of Event Functions
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3 Comments on "Basics of Unity"
// thank you for taking the time to make an entire series and sharing the knowledge
Really enjoyed watching it, looking forward to the upcoming episodes.
Since this channel is related to game development in .NET, I would like to also leave the message, already asked by quite a few on User Voice, that it would be nice to be able to have a UWP projection of DirectX, instead of having to go down to C++ and make use of COM to use it.