Published on January 5, 2017 by Microsoft
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In this episode we will take a look at the basics of using Unity while setting up the scene that we will be working with for the next several episodes. We will discuss the basics of the UI, general terms such as "game object" and  "component" and give a brief introduction into materials. We’ll wrap up by taking a quick look at the Awake(), OnEnable(), OnDisable(), Start() and Update() methods.

Resources

1. GitHub Repository
2. Unity Manual – Execution Order of Event Functions

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3 Comments on "Basics of Unity"

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stahtufiang
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stahtufiang
9 months 10 days ago

// thank you for taking the time to make an entire series and sharing the knowledge

geeyef
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geeyef
9 months 11 days ago
Thanks Stacey, really enjoyed this video. Nice pace and explained well. Would be nice to have some intro/outro music. I’m sure the Ch9 studio can help with that 😉 I’m still not clear on the use of Prefabs. To me, it just looks like Materials and Models placed under a different folder. The transform for the model is shared but not much else. The materials don’t seem to be any different as they are shared either way. Are you going to go over how to import models/materials/textures? For that matter, how to create a new project from scratch? You do… Read more »
Moondevil
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Moondevil
9 months 12 days ago

Really enjoyed watching it, looking forward to the upcoming episodes.

Since this channel is related to game development in .NET, I would like to also leave the message, already asked by quite a few on User Voice, that it would be nice to be able to have a UWP projection of DirectX, instead of having to go down to C++ and make use of COM to use it.

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