Published on May 11, 2017 by Microsoft Research

We consider the problem of estimating the value of MAX-CUT in a graph in the streaming model of computation. We show that there exists a constant $e_* > 0$ such that any randomized streaming algorithm that computes a $(1+e_*)$-approximation to MAX-CUT requires $Omega(n)$ space on an $n$ vertex graph. By contrast, there are algorithms that produce a $(1+e)$-approximation in space $O(n/e^2)$ for every $e > 0$. Our result is the first linear space lower bound for the task of approximating the max cut value and partially answers an open question from the literature~cite{Ber67}. The prior state of the art ruled out $(2-epsilon)$-approximation in $tilde{O}(sqrt{n})$ space or $(1+e)$-approximation in $n^{1-O(e)}$ space, for any $epsilon > 0$.

Previous lower bounds for the MAX-CUT problem relied, in essence, on a lower bound on the communication complexity of the following task: Several players are each given some edges of a graph and they wish to determine if the union of these edges is $e$-close to forming a bipartite graph, using one-way communication. The previous works proved a lower bound of $Omega(sqrt{n})$ for this task when $e=1/2$, and $n^{1-O(e)}$ for every $e>0$, even when one of the players is given a candidate bipartition of the promised to be bipartite with respect to this partition or $e$-far from bipartite. This added information was essential in enabling the previous analyses but also yields a weak bound since, with this extra information, there is an $n^{1-O(e)}$ communication protocol for this problem. In this work, we give an $Omega(n)$ lower bound on the communication complexity of the original problem (without the extra information) for $e=Omega(1)$ in the three-player setting. Obtaining this $Omega(n)$ lower bound on the communication complexity is the main technical result in this paper. We achieve it by a delicate choice of distributions on instances as well as a novel use of the convolution theorem from Fourier analysis combined with graph-theoretic considerations to analyze the communication complexity.

See more on this video at www.microsoft.com/en-us/research/video/streaming-lower-bounds-approximating-max-cut/

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