Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/2d-game-creation/animating-bird
In this beginner friendly live training we will look at creating a simple 2D Flappy Bird style game. We’ll cover best practices for infinite or endless games, basic object pooling and creating cartoon physics effects.
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11 Comments on "Flappy Bird Style – Animating The Bird [4/10] Live 2016/12/19"
I don't really get the purpose of using this:variable = GetComponent<> ()in Start()
My flap animation plays twice every time I click once. I double checked that everything was set up as shown in the video. Anybody know why?
Ahh I had Input.GetMouseButton instead of Input.GetMouseButtonDown – Which caused the bird to react on mouse up and down both 🙂 Problem solved
nothing shows up in the parameters tab
Alright cool…Thanks a ton!!
You need to add the parameters by clicking the '+' button in that tab.
sir can we have zuma type game tutorials please there is no tutorial like zuma or bubble shoot please make it
The goal of these tutorials is to teach people concepts and not so much 'how to make game X' in this case the concepts were infinite games and object pooling. I'm not sure what concept I'd be able to teach showing a game like that but if you have an idea feel free to make a post in the live training thread on the Unity forum.
NullReferenceException: Object reference not set to an instance of an objectBird.Update () (at Assets/Scripts/Bird.cs:28)Anyone help ?
Please make a post in the teaching area of the Unity forum for help.
"Animator is not playing a Playable"Can you fix this problem?