Published on April 4, 2017 by Unity

Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/scripting/

In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will finish adding the capacity for players to change the state of the game based on using an item in the correct room using Action Responses by creating the ‘Use’ Input Action.

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