Published on April 4, 2017 by Unity

Watch this video in context on the official Unity learn pages –

In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will add Action Responses to our system in order to create pluggable functions that will be executed when the player chooses to Use an item.

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1 Comment on "Creating a Text Based Adventure Part 2 – Preparing The Use Item Dictionary [8/10] Live 2017/3/29"

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Animation Airlines
Animation Airlines
1 year 2 months ago

is unity free ? do you have to pay 5% like in unreal engine ? And can i make a full complete game without the plus/pro/enterprise version? Finally what is the 100K revenue capacity ?