Published on January 11, 2017 by Unity

Watch this video in context on the official Unity learn pages –

In this live training example we will look at a common need for many games: localizing text into other languages. We will create a LocalizationManager class that loads a file with localized text, and a component that can be attached to a text field in order to populate it with the localized text at runtime. We will also look at loading and parsing JSON files, dictionaries and some data driven best practices.

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