Published on January 11, 2017 by Unity

Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/scripting/localized-text-editor-script?playlist=17117

In this live training example we will look at a common need for many games: localizing text into other languages. We will create a LocalizationManager class that loads a file with localized text, and a component that can be attached to a text field in order to populate it with the localized text at runtime. We will also look at loading and parsing JSON files, dictionaries and some data driven best practices.

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3 Comments on "Localization Tools – Localized Text Editor Script [7/8] Live 2017/1/9"

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DID YOU KNOW !
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DID YOU KNOW !
1 month 22 hours ago

I'm selling +35 Unity3D source code. Please add my Skype : ali.friend40 == CHEAP PRICES == 🙂 🙂

Rodolfo Rubens
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Rodolfo Rubens
1 month 4 days ago

Thanks a lot! Amazing class as always!

Unity
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Unity
29 days 18 hours ago

Thank you! Glad to hear you enjoyed it Rodolfo! – Matt

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