Published on November 18, 2017 by Unity
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In this video, Online Evangelist Matt Gambell builds out a fantasy RPG style prototype scene using content from the Unity Asset Store including Gaia, Aquas, Enviro, Invector Third Person Controller, Rain Drop Effect 2 and a stone Golem from the Heroic Fantasy Creatures Full Pack. The goal here is to show how we can get a great looking terrain and environment up and running quickly with a controllable, animated character and weather effects.

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69 Comments on "Prototyping A 3rd Person Game Using The Asset Store"

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GameHatter
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GameHatter
15 days 3 hours ago

w e ' r e o f f t o a g r e a t s t a r t !

F3ND1MUS
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F3ND1MUS
19 days 6 hours ago

ty

Tartarus13
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Tartarus13
20 days 9 hours ago

So bad compared to UE4

Electro Duck
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Electro Duck
21 days 6 hours ago

Will there be archery?

Christian Le-Kroken
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Christian Le-Kroken
22 days 17 hours ago
Good tutorial! These are the kind of assets I'd imagine a lot of people use to kickstart their games. I'm using alot of assets, including Invector, Gaia, Aquas and Enviro, and it's certainly saved me a lot of work. It will certainly enable you to get a prototype up and running, so you can quickly validate your ideas, and scrap them if they aren't really working.You might end up modifying these assets to fit your game, especially assets like Third Person Controllers, since this is the core part of your game. Hell, you might even write your own controller from… Read more »
Adam Goodrich
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Adam Goodrich
23 days 3 hours ago

A very pleasant surprise to see this tutorial leveraging Gaia – thank you Matt 🙂 My vision for Gaia is to empower game developers to create great games by helping to make environmental generation easy. As part of this Gaia integrates with the best environmental tools on the asset store – you can learn more at the procedural-worlds web site in the extensions section under Gaia. Gaia's customization has seen it used AAA games like Crowfall, Pantheon and Shroud of the Avatar.

Unity
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Unity
22 days 7 hours ago

Happy to hear that Adam! Gaia is a great tool and was a lot of fun to work with while creating this demo. – Matt Schell

bexplosion
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bexplosion
23 days 8 hours ago

I think a game camera should simulate what we see directly with our own eyes and not simulate what we see from a real camera.

The Three Eyed Raven
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The Three Eyed Raven
23 days 9 hours ago

Could you do a tutorial on root motion please?

Shobhit Srivastava
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Shobhit Srivastava
23 days 19 hours ago

this is not ''making a game'' it's more like not-coding-to-make-shit-but-gonna-realase-it-under-my-name-and-boast-about-it

it's not that coding part is very difficult.. but at least it's something!

Levitating Gaming
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Levitating Gaming
23 days 13 hours ago

Shobhit Srivastava
It's a prototype, not a game – it says it in the title.

gurudeclan
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gurudeclan
23 days 23 hours ago

Tough crowd

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