Published on November 18, 2017 by Unity

To learn more, please visit: go.unity.com/3rd-person-prototype/

In this video, Online Evangelist Matt Gambell builds out a fantasy RPG style prototype scene using content from the Unity Asset Store including Gaia, Aquas, Enviro, Invector Third Person Controller, Rain Drop Effect 2 and a stone Golem from the Heroic Fantasy Creatures Full Pack. The goal here is to show how we can get a great looking terrain and environment up and running quickly with a controllable, animated character and weather effects.

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130 Comments on "Prototyping A 3rd Person Game Using The Asset Store"

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GameHatter
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GameHatter
5 months 25 days ago

w e ' r e o f f t o a g r e a t s t a r t !

GameHatter
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GameHatter
5 months 25 days ago

w e ' r e o f f t o a g r e a t s t a r t !

F3ND1MUS
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F3ND1MUS
5 months 29 days ago

ty

F3ND1MUS
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F3ND1MUS
5 months 29 days ago

ty

Tartarus13
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Tartarus13
6 months 1 day ago

So bad compared to UE4

Electro Duck
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Electro Duck
6 months 1 day ago

Will there be archery?

Electro Duck
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Electro Duck
6 months 1 day ago

Will there be archery?

Christian Le-Kroken
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Christian Le-Kroken
6 months 3 days ago
Good tutorial! These are the kind of assets I'd imagine a lot of people use to kickstart their games. I'm using alot of assets, including Invector, Gaia, Aquas and Enviro, and it's certainly saved me a lot of work. It will certainly enable you to get a prototype up and running, so you can quickly validate your ideas, and scrap them if they aren't really working.You might end up modifying these assets to fit your game, especially assets like Third Person Controllers, since this is the core part of your game. Hell, you might even write your own controller from… Read more »
Christian Le-Kroken
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Christian Le-Kroken
6 months 3 days ago
Good tutorial! These are the kind of assets I'd imagine a lot of people use to kickstart their games. I'm using alot of assets, including Invector, Gaia, Aquas and Enviro, and it's certainly saved me a lot of work. It will certainly enable you to get a prototype up and running, so you can quickly validate your ideas, and scrap them if they aren't really working.You might end up modifying these assets to fit your game, especially assets like Third Person Controllers, since this is the core part of your game. Hell, you might even write your own controller from… Read more »
Adam Goodrich
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Adam Goodrich
6 months 3 days ago

A very pleasant surprise to see this tutorial leveraging Gaia – thank you Matt 🙂 My vision for Gaia is to empower game developers to create great games by helping to make environmental generation easy. As part of this Gaia integrates with the best environmental tools on the asset store – you can learn more at the procedural-worlds web site in the extensions section under Gaia. Gaia's customization has seen it used AAA games like Crowfall, Pantheon and Shroud of the Avatar.

Unity
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Unity
6 months 2 days ago

Happy to hear that Adam! Gaia is a great tool and was a lot of fun to work with while creating this demo. – Matt Schell

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