Published on August 2, 2017 by Unity
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Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/navigation/navmeshsurface-component

In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters which can navigate dynamic environments and walk on arbitrarily rotated surfaces, including enemies that walk on walls. In this session we will learn how to bake NavMeshes using the NavMeshSurface and how to set up multiple agent types if needed.

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9 Comments on "Runtime NavMesh Generation – The NavMeshSurface Component [2/6] Live 2017/7/26"

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42
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42
3 months 1 day ago

Is it possible to combine the default nav mesh with the nav mesh surface or will it result in bugs/glitches?

Unity
Guest
Unity
2 months 29 days ago

Yes, it's possible, you just need to make sure you have NavMeshLinks that join them. – Matt

Stanislav Hristov
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Stanislav Hristov
4 months 5 days ago

You should really make it possible to bake the area around the trees (placed on the Unity's terrain), because its not working no matter if we use physic colliders or the mesh of the trees. Funny thing is that its working with the current navmesh system but not with the navmesh surface. Please respond to this issue –github.com/Unity-Technologies/NavMeshComponents/issues/30

Zarala2010
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Zarala2010
4 months 10 days ago

I know that this is a little a lot of childish, but was I really the only one who cracked up when he said "Bake the Children"? 😀

Joe The Space Guy
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Joe The Space Guy
4 months 10 days ago

Is it possible to use NavMesh with planes/spaceships etc? In that case, how do you bake it? And what if you have non-static objects like asteroids that you don't want the AI to crash into?

Joe The Space Guy
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Joe The Space Guy
4 months 5 days ago

Unity Wow, I was not aware of this! Thanks! 😀

Unity
Guest
Unity
4 months 5 days ago

I wouldn't use NavMesh for this, unless you wanted them to fly on a 'flat' surface. Check out the free UnitySteer library which is an implementation of OpenSteer in C# for Unity instead. – Matt

ZoidbergForPresident
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ZoidbergForPresident
4 months 10 days ago

I guess navigation is only for flat surfaces?

Inbasagar nadar
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Inbasagar nadar
4 months 10 days ago

(y)

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