Published on August 2, 2017 by Unity

Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/navigation/navmeshsurface-component

In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters which can navigate dynamic environments and walk on arbitrarily rotated surfaces, including enemies that walk on walls. In this session we will learn how to bake NavMeshes using the NavMeshSurface and how to set up multiple agent types if needed.

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7 Comments on "Runtime NavMesh Generation – The NavMeshSurface Component [2/6] Live 2017/7/26"

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Stanislav Hristov
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Stanislav Hristov
12 days 13 hours ago

You should really make it possible to bake the area around the trees (placed on the Unity's terrain), because its not working no matter if we use physic colliders or the mesh of the trees. Funny thing is that its working with the current navmesh system but not with the navmesh surface. Please respond to this issue –
github.com/Unity-Technologies/NavMeshComponents/issues/30

Zarala2010
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Zarala2010
16 days 20 hours ago

I know that this is a little a lot of childish, but was I really the only one who cracked up when he said "Bake the Children"? 😀

Joe The Space Guy
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Joe The Space Guy
17 days 15 hours ago

Is it possible to use NavMesh with planes/spaceships etc? In that case, how do you bake it? And what if you have non-static objects like asteroids that you don't want the AI to crash into?

Joe The Space Guy
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Joe The Space Guy
12 days 14 hours ago

Unity Wow, I was not aware of this! Thanks! 😀

Unity
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Unity
12 days 15 hours ago

I wouldn't use NavMesh for this, unless you wanted them to fly on a 'flat' surface. Check out the free UnitySteer library which is an implementation of OpenSteer in C# for Unity instead. – Matt

ZoidbergForPresident
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ZoidbergForPresident
17 days 2 minutes ago

I guess navigation is only for flat surfaces?

Inbasagar nadar
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Inbasagar nadar
17 days 16 hours ago

(y)

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