Dioselin Gonzalez of Unity Labs walks us through three issues that mixed reality needs to solve before mass adoption, and provides solutions on how to approach them.
For more information on Unity – bit.ly/2vOtBEa
5 Comments on "Siggraph 2017 – Mixed Reality – 3 Axes of Improvement"
This is just academic talking. The real blocker of MR mass adpotion is HW. An affordable lightweight headset/glasses with wide field of view and multiple focal planes is at least ten years away imo. Magic Leap please prove me wrong.
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