Published on April 17, 2017 by Unity
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Watch this video in context on the official Unity learn pages –
www.unity3d.com/learn/tutorials/topics/asset-store/questions-and-answers

In this live training session we will explore how to prototype game play using the Ultimate FPS asset to get up and running quickly. Using Ultimate FPS allows us to focus on designing game play with minimal scripting to quickly iterate on game ideas. Ultimate FPS is currently part of the Accelerator Pack which is currently free with a Unity Plus subscription. In this episode we will answer questions from Twitch chat about the session.

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1 Comment on "Ultimate FPS: Prototyping Core Gameplay – Questions and Answers [8/8] Live 2017/4/12"

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Lucas GnR
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Lucas GnR
7 months 3 days ago

What happen with the sun shafts Unity?, I can't find the script, please integrate this and all the post procesing effects to the engine.

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