This session showcases a few practical use cases of scripting the Timeline in an RTS game to make it interact with gameplay, creating useful tools that other roles in the team can use.
Ciro Continisio (Technical Evangelist, Unity Technologies)
This session showcases a few practical use cases of scripting the Timeline in an RTS game to make it interact with gameplay, creating useful tools that other roles in the team can use.
Ciro Continisio (Technical Evangelist, Unity Technologies)
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1 Comment on "Unite Austin 2017 – Bridging Gameplay and Storytelling in an RTS Game"
Reminds me of a warcraft 3 / starcraft 2 editor.