Published on October 27, 2017 by Unity

Recent advances in the fields of autonomous robotics and machine learning open exciting perspectives for applying AI to multiple aspects of game development. This talk focuses on behavioral AI and dives into the foundations of Unity’s approach and includes a demonstration of the first prototype planner for general behavior in Unity.

Nicolas Meuleau (Director of AI Research, Unity Technologies)

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7 Comments on "Unite Austin 2017 – Unity Labs Behavioral AI Research"

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Sinister Mephisto
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Sinister Mephisto
7 months 25 days ago

source code

Casul Scrub
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Casul Scrub
7 months 26 days ago

This is a great approach, I am really looking forward to this. I would like to stop throwing my behavior trees in the trash.

vampiressae
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vampiressae
7 months 26 days ago

There should be an "understandability" test before a presenter is let on stage.

c0ffeeart
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c0ffeeart
7 months 27 days ago

uncluttering animation controller would be great

Behnam Rasooli
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Behnam Rasooli
7 months 27 days ago

What language is he speaking in?

Kerim Ruzam
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Kerim Ruzam
7 months 27 days ago

This guy speaks French but uses only English words 🙂

CynicatPro
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CynicatPro
7 months 27 days ago

When i was watching westworld i was thinking about how you would build that kind of dynamic ecosystem and something very similar came to mind! Really cool to see this idea of pathfinding goals being explored and refined more than my prototypes where, awesome stuff!

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