Published on August 11, 2017 by Unreal Engine

The first-ever Unreal Engine SIGGRAPH User Group held at LA’s Orpheum Theater on July 31, 2017 was a jam-packed, 100-minute showcase, featuring 20 presenters across multiple industries. In addition to announcing the Datasmith beta, our workflow toolkit for architectural and design visualization, we covered real-time production (‘The Human Race’, ‘Fortnite: A Hard Day’s Nite’, ‘Zafari’), digital humans (‘Meet Mike’), autonomous driving (Zoox), large datasets (HOK, CityEngine), and new Unreal integrations (Twinmotion, V-Ray). We’d like to thank the guest presenters and contributors who made it such a success: aXYZ Anima, Chaos Group V-Ray, Digital Dimension, Esri CityEngine, Harley-Davidson Motorcycles, HOK, Lissoni Associati, Mike Seymour, Twinmotion, Zoox. Download Unreal Engine for free at unrealengine.com.

Leave a Reply

61 Comments on "Unreal Engine SIGGRAPH User Group (official) | Unreal Engine"

Notify of
avatar

TheRemotePlanet
Guest
TheRemotePlanet
7 days 1 hour ago

This is amazing, specifically the Fortnite animation. Will we ever get a tutorial or in depth breakdown of the hydrid alembic fbx workflow??

Unreal Engine
Guest
Unreal Engine
5 days 15 hours ago

Thank you! Please stay tuned to our upcoming weekly livestreams (Thursdays at 11AM PT / 2PM PT). We will be covering Sequencer updates and working inside the tool on the next couple of broadcasts.

Adan Rodriguez
Guest
Adan Rodriguez
7 days 5 hours ago

))))))))))))

A Aa
Guest
A Aa
7 days 13 hours ago

Will Unreal be releasing the High Fidelity Cinematic Rig for facial animation? You guys should have do a live session on making of A Hard Day's Nite.

Unreal Engine
Guest
Unreal Engine
4 days 10 hours ago

Currently the best reference asset we provide is the demo content from A Boy and His Kite, which is available for free in the Marketplace. Please check it out if you haven't already. 🙂

hldemi
Guest
hldemi
7 days 15 hours ago

If I understood correctly, in the future we will be able to integrate Twinmotion file into the UE4 ?

hldemi
Guest
hldemi
4 days 10 hours ago

Then it beats the purpose of Datasmith workflow for most users. I can make a complete scene in twinmotion in a matter of few hours while getting the same thing in max would take days and in the end both models are gonna be powered by UE so the quality is gonna be the same. We shall see how both of those will compare qualitatively. Anyway those are great news.

Unreal Engine
Guest
Unreal Engine
4 days 10 hours ago
Jovon
Guest
Jovon
7 days 16 hours ago

The HIGHLIGHT of this entire video "FOR ME" is the FORTNITE REALTIME footage. That's what I've been dreaming of being able to do for the past 3 years of my CGI learning experience. youtu.be/otmxoK4lCNw?t=1h12m3s

Nick Mok
Guest
Nick Mok
7 days 16 hours ago

I don't need the extra performance from c++.I will give UE a try when C# is available.

Ryan
Guest
Ryan
4 days 1 hour ago

I mean the garbage collection C# provides is great and all but if you consider the development to multi platform Unity still has to compile the C# code and transfer it to C++ binaries. So from a compile time over head doesn’t make sense to me.

Unreal Engine
Guest
Unreal Engine
5 days 15 hours ago

You may want to check out this integration: mono-ue.github.io/

Keith Karanu
Guest
Keith Karanu
6 days 4 hours ago

C++ is not that bad Unreal Takes care of all of the memory management so it basically becomes a slightly more complex c# from my prospective

Jovon
Guest
Jovon
7 days 17 hours ago

I'm downloading MAX today 🙁

See you later Maya

hard mode
Guest
hard mode
7 days 17 hours ago

18 years and still sounds like a taliban terrorist… wtf?

Jake Stollery
Guest
Jake Stollery
7 days 17 hours ago

Congrats to everyone on their amazing work! It's a beautiful future ahead ^_^ X

hldemi
Guest
hldemi
8 days 8 hours ago

When will Datasmith beta go live ?

hldemi
Guest
hldemi
5 days 14 hours ago

Already did. Thx a lot.

Unreal Engine
Guest
Unreal Engine
5 days 15 hours ago

We'll be rolling it out slowly toward the end of the month. Please register your interest here: unrealengine.com/beta

wpDiscuz