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64 Comments on "Exploring Code Principles | Community Led Training | Unreal Engine"

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Daniel Iorns
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Daniel Iorns
1 month 28 days ago

Cheesus Rice! Is this dude a starcraft world champion. That APM and constant screen shifting… Good knowledge though

Daniel Iorns
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Daniel Iorns
1 month 28 days ago

Cheesus Rice! Is this dude a starcraft world champion. That APM and constant screen shifting… Good knowledge though

Michael Wentworth-Bell
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Michael Wentworth-Bell
4 months 12 days ago

I've only skimmed through the video at this point, but wouldn't creating many local variables decrease performance and increase memory consumption? Or is the difference negligible? I thought using reroute nodes (and then adding little comments on the reroute nodes themselves to note what variable is being used) would be a better approach.

Pete Allen
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Pete Allen
1 month 2 days ago

+IndieDevRow – "you can now directly access input parameters, as you would in C++, without creating local variables (just right click anywhere and type "get <your input name>)".OMG How long has this been part of the engine? I can't believe I've never come across this!Thanks so much. 🙂

Michael Wentworth-Bell
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Michael Wentworth-Bell
4 months 9 days ago

IndieDevRow thanks for the reply with workflow suggestions, much appreciated. I'd seen a few blueprints in 4.16 that had references to inputs without variables and was wondering how the hell that worked – thanks for the heads up! Will look into this feature and its evolution. Still on 4.15 for now.

IndieDevRow
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IndieDevRow
4 months 9 days ago
The per instance cost is negligible, as any simple allocation, but it could stack up in certain scenarios of course. On the other hand it is an immense boost to readability of your Blueprints. Well, if the worst comes to the worst and you really need to run optimizations at the end of development, to such a degree, it wouldn't be too much effort to just grab all references to your local variable and move the pins to the function's input or a reroute node. I haven't watched the video yet, but in functions you can now directly access input… Read more »
Michael Wentworth-Bell
Guest
Michael Wentworth-Bell
4 months 12 days ago

I've only skimmed through the video at this point, but wouldn't creating many local variables decrease performance and increase memory consumption? Or is the difference negligible? I thought using reroute nodes (and then adding little comments on the reroute nodes themselves to note what variable is being used) would be a better approach.

Pete Allen
Guest
Pete Allen
1 month 2 days ago

+IndieDevRow – "you can now directly access input parameters, as you would in C++, without creating local variables (just right click anywhere and type "get <your input name>)".OMG How long has this been part of the engine? I can't believe I've never come across this!Thanks so much. 🙂

Michael Wentworth-Bell
Guest
Michael Wentworth-Bell
4 months 9 days ago

IndieDevRow thanks for the reply with workflow suggestions, much appreciated. I'd seen a few blueprints in 4.16 that had references to inputs without variables and was wondering how the hell that worked – thanks for the heads up! Will look into this feature and its evolution. Still on 4.15 for now.

IndieDevRow
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IndieDevRow
4 months 9 days ago
The per instance cost is negligible, as any simple allocation, but it could stack up in certain scenarios of course. On the other hand it is an immense boost to readability of your Blueprints. Well, if the worst comes to the worst and you really need to run optimizations at the end of development, to such a degree, it wouldn't be too much effort to just grab all references to your local variable and move the pins to the function's input or a reroute node. I haven't watched the video yet, but in functions you can now directly access input… Read more »
E. G. Wolf
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E. G. Wolf
4 months 12 days ago

Wow that's one hell of a messy blueprint !

E. G. Wolf
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E. G. Wolf
4 months 12 days ago

Wow that's one hell of a messy blueprint !

HoDr
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HoDr
4 months 13 days ago

Can you add a translation of the Arabic language in the new and old educational videos please

HoDr
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HoDr
4 months 13 days ago

Can you add a translation of the Arabic language in the new and old educational videos please

Jin
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Jin
4 months 20 days ago

So far so good with these streams. I think you might want to use a screen resolution that matches the stream resolution (it's a bit tiny and fuzzy). Also, you could be promoting these trainers' channels better.

Jin
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Jin
4 months 20 days ago

So far so good with these streams. I think you might want to use a screen resolution that matches the stream resolution (it's a bit tiny and fuzzy). Also, you could be promoting these trainers' channels better.

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