Published on May 17, 2017 by Unreal Engine

Announce Post: forums.unrealengine.com/showthread.php?144358

Ed Burgess joins us to talk about how to get started with morph targets using a character’s head. Ed explores how to bring a face to life in a few steps. He’ll explain how to export, import and control the mesh using UE4 and 3ds Max. If you are interested in building a custom character creator for your game or how to drive facial animations with UE4, then make sure to tune in!

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15 Comments on "Getting Started with Character Morph Targets | Live Training | Unreal Engine"

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GTU Channel
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GTU Channel
6 days 2 hours ago

ooooo, thanx , u so mush help me!!!!

Rohan Gunjal
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Rohan Gunjal
6 days 22 hours ago

Blender is much awesome

un852
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un852
9 days 11 hours ago

you guys should offer 1440p resolution. It looks better.

杨小威
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杨小威
10 days 7 hours ago

Can the Unreal Engine use real-time data with fishshift?

Luis Alberto Gomez
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Luis Alberto Gomez
10 days 10 hours ago

One day Autodesk UI developers will burn in hell for their unscalable UI.

aboba aboba
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aboba aboba
8 days 8 hours ago

thier programs UI is cancer. sbustance painter is new program 10 times better UI in 3 years its out

rasamasala
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rasamasala
10 days 13 hours ago

hahaha maan, where was this when i needed it for my final a few weeks ago??

Kassie Abel
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Kassie Abel
10 days 14 hours ago

I have an important question. Do you use this method to make a character talk?

Kassie Abel
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Kassie Abel
10 days 14 hours ago

20:47. Lol. Awkward moment xD

Soulmus
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Soulmus
18 days 3 hours ago

About Blender you have Shape Keys

YOUNGGUNNER360
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YOUNGGUNNER360
10 days 30 minutes ago

I'm unsure what exactly you mean, but it works in Blender nearly identically, but with Shape Keys rather than Morph Targets. You create the Shape Keys for your mesh, export it as FBX, import to UE4, then reimport the Skeletal Mesh again in UE4 to show morph targets, and save the materials (ensuring they have "Used with Morph Targets" checked).

Nervous Player
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Nervous Player
18 days 5 hours ago

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