Announce Post: forums.unrealengine.com/showthread.php?144358
Ed Burgess joins us to talk about how to get started with morph targets using a character’s head. Ed explores how to bring a face to life in a few steps. He’ll explain how to export, import and control the mesh using UE4 and 3ds Max. If you are interested in building a custom character creator for your game or how to drive facial animations with UE4, then make sure to tune in!