Richard Hinckley joins us again and discusses Gameplay Programming (GPP) using C++. One of the most important contributing factors to how your game feels is how the camera works. We explore some of the fundamentals of camera code and how it interacts with the player’s character and other elements in the game.
[00:00:54] Community Spotlight
[00:05:34] Gameplay Programming
UE Awarded Best Engine at Develop
First-ever Unreal Engine SIGGRAPH User Group
Ben de Hullu – Building Constructor Tool
Manuel Fuentes – Modular Industrial Environment