Published on November 15, 2017 by Unreal Engine

Join Cardboard Sword’s lead designer, Chris Wilson, as he takes you from the Paper 2D starter project towards making your own game.
With examples from their upcoming game, The Siege and the Sandfox, this stream covers:

– Using light sources in Paper 2D
– Best practice for importing 2D assets
– Creation of Tilesets, Tilemaps, and Flipbooks
– Building on these fundamentals to create your own beautiful 2D game

ANNOUNCEMENT POST
forums.unrealengine.com/unreal-engine/events/1382018

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70 Comments on "Getting Started with Paper 2D | Community Led Training | Unreal Engine Livestream"

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ruslan smirnov
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ruslan smirnov
2 months 19 days ago

The caverns in this game remind me of Zeliard!

LeoT
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LeoT
2 months 22 days ago

Subtitles please!

FrostDrive
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FrostDrive
2 months 22 days ago

Can you do things here the same way but with vector artwork? Is there any downside to using higher res art? What's the point of using sprite artwork? (aside from desired aesthetic)

Elias Wick
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Elias Wick
3 months 16 days ago

This is not a self promotion. I just want to save those working with Paper 2D all the trouble of figuring out how to remove the yellow tint in the TileMap.This is the fix:

Corpsecrank
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Corpsecrank
3 months 21 days ago
Anyone interested in making a 2D game with unreal using Paper2D should definitely check out the PaperZD plugin. If you haven't heard of it then seriously go look that up on the marketplace. PaperZD extends the Paper2D plugin and basically contains exactly what you will find is missing and much needed in the normal Paper2D plugin. With the 2D animation blueprints and notifies it adds you can do anything you want with the character and without a bunch of complicated mess in the character bp. I also have the "2D Platformer Kit" I got that for under half price though… Read more »
Corpsecrank
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Corpsecrank
3 months 8 days ago

Yeah it really makes sense. They already wrote a huge part of stuff we all need and for the price you can't go wrong.

Cardboard Sword
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Cardboard Sword
3 months 8 days ago

We are using PaperZD, so can recommend it too.

BKdefr
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BKdefr
3 months 23 days ago

More!

thoriortv
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thoriortv
3 months 28 days ago

so when creating my sprites im haveing an issue with coming up with a standard resolution so that when i import into UE4 all my sprites are relatively the same size and mesh well can anyone give me some tips? im a new creator working on my first project and basically learning as i go.

Paulo santana
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Paulo santana
4 months 2 days ago

Hey unreal, why haven't captions?I'm brasilian and some subs would be very useful! Thanks!

LeoT
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LeoT
2 months 22 days ago

Me too.

Twist
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Twist
4 months 24 days ago

More!

Tanis W.
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Tanis W.
5 months 5 days ago

Great Training session! 🙂

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