Published on May 17, 2017 by Unreal Engine
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Announce Post: forums.unrealengine.com/showthread.php?144654

World Composition is a fantastic tool for handling multiple landscapes, managing massive levels or working on a team of level designers. By popular demand, Andrew Hurley is back after his landscape livestream to explain how to set up and use your own world browser! Join Andrew as he walks you through the ins-and-outs of building large scale landscapes with UE4.

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25 Comments on "Getting Started with World Composition | Live Training | Unreal Engine"

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Tea-Rexx
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Tea-Rexx
5 months 30 days ago

good old world machine 😀

Nigel Willis
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Nigel Willis
6 months 2 days ago

Heightmap not imported correctly. Look at the ugly stretched edges. You need to adjust the number of components so that it doesn't add the extra stretched sections.

Nigel Willis
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Nigel Willis
6 months 1 day ago

Sorry for picking that out, lol. Awesome stream ! I've been watching all the landscape/material streams. Thank you so very much, it's nice to learn from the masters.

Andrew Hurley
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Andrew Hurley
6 months 1 day ago

Yes, it was just a quick example of how to export from world machine and using the tools in unreal to work with those. As I pointed out in the livestream, there are world settings and parameters needed to be adjusted to have a correct heightmap

Robert Perly
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Robert Perly
6 months 2 days ago

Not a good tutorial 👎

un852
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un852
6 months 2 days ago

Caves are often a very important aspect of a game. Do some good cave tutorials.

Matt p
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Matt p
6 months 2 days ago

When working with world machine, always try to use custom sizes like 505, 1009, 2017, 4033 and 8129. As for the Z-axis scaling issues, 512m=100 Z-scale in UE. It's unique from the XY scales. So in world machine, if you're project max height is set to 512m, then in unreal, you'd use a Z-scale of 100; to obtain a 1:1 ratio. The formula would be: (WM max height/512)*100=Z-scale in UE. Another example would be that you have a max WM height of 2724m, so in UE it would be: (2724/512)*100 = 532.03125 for a 1:1 scale.

Рустам Алиуллов
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Рустам Алиуллов
6 months 2 days ago

Санек и Андрюха молодцы =)

Andrey Pautov
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Andrey Pautov
6 months 2 days ago

Вообще ровные пацаны 🙂

Jin
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Jin
6 months 3 days ago

Thank you for the information, Andrew. Alex, please get this World Comp guru for an advanced training stream, particularly multiplayer origin shifting.

EOeoeofeo
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EOeoeofeo
6 months 3 days ago

He sounds like Steve-o

Marc Hankel
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Marc Hankel
6 months 4 days ago

f*~%g love those Unreal Engine streams! Awesome! Thank you! Learning alot over here!

Mark Higley
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Mark Higley
6 months 4 days ago

Did i miss something in the video, where it shows how to make tiled height maps in world machine?

Andrew Hurley
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Andrew Hurley
6 months 2 days ago

No you did not. We did not cover the creation of Tiled Heightmaps as we were working with the trial version which doesn't allow the exportation of tiled heightmaps. I did go over briefly the settings you need to pay attention to when exporting a tiled heightmap from WM.

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