Published on May 17, 2017 by Unreal Engine

Announce Post: forums.unrealengine.com/showthread.php?144654

World Composition is a fantastic tool for handling multiple landscapes, managing massive levels or working on a team of level designers. By popular demand, Andrew Hurley is back after his landscape livestream to explain how to set up and use your own world browser! Join Andrew as he walks you through the ins-and-outs of building large scale landscapes with UE4.

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25 Comments on "Getting Started with World Composition | Live Training | Unreal Engine"

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Tea-Rexx
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Tea-Rexx
6 days 16 hours ago

good old world machine 😀

Nigel Willis
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Nigel Willis
9 days 8 hours ago

Heightmap not imported correctly. Look at the ugly stretched edges. You need to adjust the number of components so that it doesn't add the extra stretched sections.

Nigel Willis
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Nigel Willis
8 days 12 hours ago

Sorry for picking that out, lol. Awesome stream ! I've been watching all the landscape/material streams. Thank you so very much, it's nice to learn from the masters.

Andrew Hurley
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Andrew Hurley
8 days 17 hours ago

Yes, it was just a quick example of how to export from world machine and using the tools in unreal to work with those. As I pointed out in the livestream, there are world settings and parameters needed to be adjusted to have a correct heightmap

Robert Perly
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Robert Perly
9 days 9 hours ago

Not a good tutorial 👎

un852
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un852
9 days 11 hours ago

Caves are often a very important aspect of a game. Do some good cave tutorials.

Matt p
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Matt p
9 days 17 hours ago

When working with world machine, always try to use custom sizes like 505, 1009, 2017, 4033 and 8129. As for the Z-axis scaling issues, 512m=100 Z-scale in UE. It's unique from the XY scales. So in world machine, if you're project max height is set to 512m, then in unreal, you'd use a Z-scale of 100; to obtain a 1:1 ratio. The formula would be: (WM max height/512)*100=Z-scale in UE. Another example would be that you have a max WM height of 2724m, so in UE it would be: (2724/512)*100 = 532.03125 for a 1:1 scale.

Рустам Алиуллов
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Рустам Алиуллов
9 days 20 hours ago

Санек и Андрюха молодцы =)

Andrey Pautov
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Andrey Pautov
9 days 12 hours ago

Вообще ровные пацаны 🙂

Jin
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Jin
10 days 12 hours ago

Thank you for the information, Andrew. Alex, please get this World Comp guru for an advanced training stream, particularly multiplayer origin shifting.

EOeoeofeo
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EOeoeofeo
10 days 14 hours ago

He sounds like Steve-o

Marc Hankel
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Marc Hankel
11 days 16 minutes ago

f*~%g love those Unreal Engine streams! Awesome! Thank you! Learning alot over here!

Mark Higley
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Mark Higley
11 days 2 hours ago

Did i miss something in the video, where it shows how to make tiled height maps in world machine?

Andrew Hurley
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Andrew Hurley
9 days 17 hours ago

No you did not. We did not cover the creation of Tiled Heightmaps as we were working with the trial version which doesn't allow the exportation of tiled heightmaps. I did go over briefly the settings you need to pay attention to when exporting a tiled heightmap from WM.

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