Published on May 15, 2018 by Unreal Engine

In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4.

In addition to discussing some of the challenges his team faced when using photogrammetry, Wojciech will also provide tips and tricks for incorporating photogrammetry into your workflow while showcasing two Unreal Engine based projects that utilized photogrammetry as their main art creation method.

For more information, please visit:

www.thefarm51.com/eng/

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www.unrealengine.com

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18 Comments on "‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine"

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Александр Савкин
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Александр Савкин
5 days 2 hours ago

Ага мля сталкер 2сука как же блять.

Ali Haidar
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Ali Haidar
5 days 2 hours ago

shitty video

Andrew Wilkinson
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Andrew Wilkinson
5 days 2 hours ago

I have been using photogrammetry in developing experiences for archaeological sites. My biggest issue has been that getting colliders rights for interactivity has been problematic.

Hans Wesker
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Hans Wesker
5 days 7 hours ago

I found this really interesting, and appreciate them going through all the detail of their workflow. Very nice of them.

Yuyutsu Poudel
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Yuyutsu Poudel
5 days 9 hours ago

hii

SoulDieFire
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SoulDieFire
5 days 11 hours ago

Amazing!

Sanek94cool
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Sanek94cool
5 days 12 hours ago

– Chernobyl and Pripyat stuff was used for this lecture
– S.T.A.L.K.E.R. 2 announced
– Sergey Galyonkin teases that S.T.A.L.K.E.R. 2 is built on UE4

Hmmmmmmmmmmmmmmmmmm

vapSHOCK XD
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vapSHOCK XD
5 days 1 hour ago

Also, on the map on screen you can see Red Forest, and Chornobyl. Not suspicious at all

Ultrasahand
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Ultrasahand
5 days 14 hours ago

that was amazing

Piotr Darnowski
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Piotr Darnowski
5 days 14 hours ago

Thise guys are from Poland

omar abdala
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omar abdala
5 days 14 hours ago

wow

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