Published on April 4, 2017 by Unreal Engine

Announce Post: forums.unrealengine.com/showthread.php?140263

Mike, Lauren, Ryan and Yannick are coming on to the livestream to discuss the new improvements that went into VR Mode just before GDC. During the State of Unreal keynote, Ryan Brucks and Lauren got to do some hands-on demonstrations live on stage, but now the team behind the tech is here to discuss the updates in detail. The full release of these updates to VR Mode is not far away, but these changes are available now on GitHub for you to check out!

One Euro Filter:
cristal.univ-lille.fr/~casiez/1euro/
cristal.univ-lille.fr/~casiez/1euro/InteractiveDemo/

Dev VR Editor: github.com/EpicGames/UnrealEngine/tree/dev-vr-editor
Dev Geometry: github.com/EpicGames/UnrealEngine/tree/dev-geometry

[00:00:00]Intro
[00:00:32]News
[00:05:02]Community Spotlight
[00:14:14]UE4 Spotlight
[00:16:00]Feature Presentation
[00:18:00]Interaction Changes
[00:21:50]Menus and UI
[00:24:20]Teleport Scaling
[00:25:30]Simulate Physics
[00:27:30]Snapping
[00:28:35]Sequencer
[00:32:45]Object Manipulation
[00:35:20]Crab Battle
[00:36:30]Mesh Editor Mode in VR
[00:40:10]Mesh Editor Mode in Desktop Mode
[00:41:45]Ryan Brucks Beach Demo Video
[00:44:20]Mesh Editor Mode
[00:46:25]Ryan Brucks Beach Demo Live
[00:53:18]Q&A
[01:08:30]Outro

NEWS

Making Physics-Based Mayhem – www.unrealengine.com/blog/gdc-2017-making-physics-based-mayhem
True Photorealism in Real Time – www.unrealengine.com/blog/gdc-2017-true-photorealism-in-real-time
Unreal Summit 2017 – www.unrealengine.com/blog/unreal-summit-2017-happening-this-april-at-coex-in-seoul
Spring UE4jam – forums.unrealengine.com/showthread.php?138407

COMMUNITY SPOTLIGHT

The Occupation – www.occupation-game.com/
All Walls Must Fall Kickstarter – www.kickstarter.com/projects/inbetweengames/all-walls-must-fall-a-tech-noir-tactics-game
PHANTOM – forums.unrealengine.com/showthread.php?140185

UE4 SPOTLIGHT

Styx – www.styx-game.com/

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19 Comments on "Updates to VR Editor | Feature Highlight | Unreal Engine"

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Quentin Turner
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Quentin Turner
1 month 4 days ago

I've searched all over to use this feature but the link to the Github is saying its no longer available. Is this true!?!? I'm begging someone to help me get access! Please!

Deaon Venor
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Deaon Venor
1 month 10 days ago

Would there ever be a way to have multiple editors acting on a scene at once? Like if a team is working in the same spot then they could each change things on their own. Yes, I know each person could work on things separately then someone put everything into place, but I think it could be nice for a team to all edit at once.

Abdul Sadiq
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Abdul Sadiq
1 month 14 days ago

crab battle, Super best friends!!!

Oscar Chabrand
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Oscar Chabrand
1 month 16 days ago

I gotta say, the VR is amazing, but I am specially excited to have open SubDiv support. That's amazing! I know Unreal is trying to expand to other areas such as ArchViz and VFX. Having open subdiv will surely be a big plus for people looking to make TV shows in unreal.

Fredrick Matthews
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Fredrick Matthews
1 month 25 days ago

How the hell are we seeing the editor non Stereo!? Is this a part of 4.16? Would make it easier for youtube sharing

James Steininger
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James Steininger
1 month 24 days ago

Is this 4.16 only?

Fredrick Matthews
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Fredrick Matthews
1 month 25 days ago

HA!!!Console command: rift.leftEyeOverScan

Diego Martinez
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Diego Martinez
1 month 25 days ago

Hello From COlombia, I will like to have your tutorials in spanish too!!

zf ezezzr
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zf ezezzr
1 month 25 days ago

lauren is cute

iBrews
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iBrews
1 month 25 days ago

So exciting! Loving the new tools.

Bogdan Runceanu
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Bogdan Runceanu
1 month 29 days ago

Awesome tools, guys. Looking forward to 4.16.Sidenote: Ryan's exhaling abused my subwoofer 🙂

dmooreisspawn828
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dmooreisspawn828
2 months 3 days ago

I can't get the VR and Mesh editor stuff to work when going through the whole GitHub Dev-Geometry forking, cloning, setup, build, and debug process. Anyone know exactly how to get it to work?

Crusader 3D
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Crusader 3D
2 months 7 hours ago

I keep getting build errors in Visual Studio 2015, have you experienced this also?EDIT: I've been cloning the dev-geometry branch, mentioned around 27:30.

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